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General Tabletop Discussion
*Dungeons & Dragons
can you do a mega-dungeon in 5th Edition?
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<blockquote data-quote="Agamon" data-source="post: 6670700" data-attributes="member: 184"><p>Ah, in my original post, I only had time to answer the question asked by the thread header. Now that I see you're trying to go for an old school feel, maybe I can help out.</p><p></p><p></p><p></p><p>Honestly? If it's old school feel you're going for, I wouldn't worry about such minutia. If dungeon level balance is what you're shooting for, though, just use the encounter recommendations from the DMG and restock the dungeon with the same types of monsters, rather that replace straight-across.</p><p></p><p></p><p></p><p>If the game is more of a Diablo-style bash-kill-loot, you can always give inspiration for describing cool moves during combat, being smart during exploration, and, of course, give it out when there happens to be roleplaying.</p><p></p><p></p><p></p><p>If you want it more OS, change a short rest to overnight sleep and a long rest to a week long. </p><p></p><p></p><p></p><p>As I said above, it's a bit of work, but I'd change the encounters to what the DMG recommends, and then make it all hard to deadly, if that's what you want.</p><p></p><p>I don't think just replacing what's in RA, for example, with 5e monsters would make the game unplayable, it should work fine. I've run 5e with a 1e Dungeon adventure, a 3e Dungeon adventure, and a 5e playtest adventure. And while changing things up in published material is automatic for me, I just do it to make it fit my campaign, not for balance purposes. All three worked fine as is, without recalculating the encounter math.</p></blockquote><p></p>
[QUOTE="Agamon, post: 6670700, member: 184"] Ah, in my original post, I only had time to answer the question asked by the thread header. Now that I see you're trying to go for an old school feel, maybe I can help out. Honestly? If it's old school feel you're going for, I wouldn't worry about such minutia. If dungeon level balance is what you're shooting for, though, just use the encounter recommendations from the DMG and restock the dungeon with the same types of monsters, rather that replace straight-across. If the game is more of a Diablo-style bash-kill-loot, you can always give inspiration for describing cool moves during combat, being smart during exploration, and, of course, give it out when there happens to be roleplaying. If you want it more OS, change a short rest to overnight sleep and a long rest to a week long. As I said above, it's a bit of work, but I'd change the encounters to what the DMG recommends, and then make it all hard to deadly, if that's what you want. I don't think just replacing what's in RA, for example, with 5e monsters would make the game unplayable, it should work fine. I've run 5e with a 1e Dungeon adventure, a 3e Dungeon adventure, and a 5e playtest adventure. And while changing things up in published material is automatic for me, I just do it to make it fit my campaign, not for balance purposes. All three worked fine as is, without recalculating the encounter math. [/QUOTE]
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can you do a mega-dungeon in 5th Edition?
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