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can you do a mega-dungeon in 5th Edition?
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<blockquote data-quote="Shiroiken" data-source="post: 6670764" data-attributes="member: 6775477"><p>I'm currently running my party through ToEE, so it's totally possible. I've made a few changes, both to the adventure and to RAW, but none of those should really be a major issue (just customizing my game).</p><p></p><p>I started at 3rd level, rather than 1st, so it adjusted the difficulty, allowing the party to push further, faster. Player actions kept the deadliness up (push on, or rest), and the Long Rest rules removed the need to take days off of adventuring to recover. Previous instant-death traps are modified to be "deadly" trap damage from the DMG, which may not be quite instant-death, but are pretty darn close! I do have NPCs with the party as well, some of which are helpful, while others need protecting. Hireling are available, if the players choose, but none have done so far.</p><p></p><p>Advancement is tricky. I'm using a mix of XP and milestones. If the party reaches a Level due to XP, they level as normal. If they reach a milestone without leveling (as they did when the snuck in the back way to Level 3 and found the Orb of Golden Death), then they gain XP to the next level. The keeps them at a minimal amount for the adventure area (more or less), but rewards both exploration and creative thinking.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6670764, member: 6775477"] I'm currently running my party through ToEE, so it's totally possible. I've made a few changes, both to the adventure and to RAW, but none of those should really be a major issue (just customizing my game). I started at 3rd level, rather than 1st, so it adjusted the difficulty, allowing the party to push further, faster. Player actions kept the deadliness up (push on, or rest), and the Long Rest rules removed the need to take days off of adventuring to recover. Previous instant-death traps are modified to be "deadly" trap damage from the DMG, which may not be quite instant-death, but are pretty darn close! I do have NPCs with the party as well, some of which are helpful, while others need protecting. Hireling are available, if the players choose, but none have done so far. Advancement is tricky. I'm using a mix of XP and milestones. If the party reaches a Level due to XP, they level as normal. If they reach a milestone without leveling (as they did when the snuck in the back way to Level 3 and found the Orb of Golden Death), then they gain XP to the next level. The keeps them at a minimal amount for the adventure area (more or less), but rewards both exploration and creative thinking. [/QUOTE]
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can you do a mega-dungeon in 5th Edition?
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