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can you do a mega-dungeon in 5th Edition?
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<blockquote data-quote="The_Gneech" data-source="post: 6670817" data-attributes="member: 6779"><p>Short Answer: Yes.</p><p></p><p>Long Answer: Yeeeeeeeeeeeeeeeeeeeeeeees!</p><p></p><p>Not Silly Answer: Easy peasy.</p><p></p><p>First, put a fort, small town, or similar thing "near" the dungeon that can be a source of replacement characters, but not so close that there isn't at least a little overland travel between the two. (A keep, on the borderlands, as it were.)</p><p></p><p>Create some random encounters for the overland travel that range from 50-200 XP. Put a "guardian(s) at the dungeon gate" encounter at the door worth 200-300 XP. Make these encounters easily escapable– the wilderness critters don't chase far from their nest, the guardian(s) at the gate don't leave the gate. If a character dies, so be it... a new one can be found at the keep! If you're -really- worried about it, let them hire some guards (MM pg. 347) for, say, 5 gp/day.</p><p></p><p>NOTE: Make sure you have at least one extra discoverable (but hidden) entrance that leads down to, say, the third level of the dungeon. An escape tunnel, caves that lead to the sea, something. This gives wilderness explorers something cool to find, and also provides a bypass for the low-level junk later once the party has levelled up a bit.</p><p></p><p>Now, stock the dungeon like so:</p><p></p><p>1st level: 50-400 XP per encounter, average 200</p><p>2nd level: 200-700 XP per encounter, average 400</p><p>3rd level: 300-1200 XP per encounter, average 600</p><p></p><p>...and so on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Make sure to put in the occasional "safe room to camp in" and do lots of Jacquaying the map ( <a href="http://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon" target="_blank">http://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon</a> ).</p><p></p><p>Aaaaand you're done! 5E works beautifully for this sort of thing.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 6670817, member: 6779"] Short Answer: Yes. Long Answer: Yeeeeeeeeeeeeeeeeeeeeeeees! Not Silly Answer: Easy peasy. First, put a fort, small town, or similar thing "near" the dungeon that can be a source of replacement characters, but not so close that there isn't at least a little overland travel between the two. (A keep, on the borderlands, as it were.) Create some random encounters for the overland travel that range from 50-200 XP. Put a "guardian(s) at the dungeon gate" encounter at the door worth 200-300 XP. Make these encounters easily escapable– the wilderness critters don't chase far from their nest, the guardian(s) at the gate don't leave the gate. If a character dies, so be it... a new one can be found at the keep! If you're -really- worried about it, let them hire some guards (MM pg. 347) for, say, 5 gp/day. NOTE: Make sure you have at least one extra discoverable (but hidden) entrance that leads down to, say, the third level of the dungeon. An escape tunnel, caves that lead to the sea, something. This gives wilderness explorers something cool to find, and also provides a bypass for the low-level junk later once the party has levelled up a bit. Now, stock the dungeon like so: 1st level: 50-400 XP per encounter, average 200 2nd level: 200-700 XP per encounter, average 400 3rd level: 300-1200 XP per encounter, average 600 ...and so on. :) Make sure to put in the occasional "safe room to camp in" and do lots of Jacquaying the map ( [url]http://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon[/url] ). Aaaaand you're done! 5E works beautifully for this sort of thing. -The Gneech :cool: [/QUOTE]
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can you do a mega-dungeon in 5th Edition?
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