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can you do a mega-dungeon in 5th Edition?
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<blockquote data-quote="Mistwell" data-source="post: 7233851" data-attributes="member: 2525"><p>This is the first thing I did with D&D 5e, during the beta test three years ago. It was rather simple to do. I even included stuck doors requiring a roll to open them. Insta-death traps are easy - you just add them back in. There is nothing in the rules forbidding it or make other things not function well if you add them back in. Same with other aspects.</p><p></p><p>For rests, I used a lot of wandering monsters. My players had to really seal off a room (and pray they hadn't missed a secret door) to try and attempt a long rest while in the dungeon, or else retreat all the way back out (which itself was risky). My players were quite challenged when waves of skeletons attacked them in the room they were sleeping, particularly since they had no spells left at that point nor turn attempts.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7233851, member: 2525"] This is the first thing I did with D&D 5e, during the beta test three years ago. It was rather simple to do. I even included stuck doors requiring a roll to open them. Insta-death traps are easy - you just add them back in. There is nothing in the rules forbidding it or make other things not function well if you add them back in. Same with other aspects. For rests, I used a lot of wandering monsters. My players had to really seal off a room (and pray they hadn't missed a secret door) to try and attempt a long rest while in the dungeon, or else retreat all the way back out (which itself was risky). My players were quite challenged when waves of skeletons attacked them in the room they were sleeping, particularly since they had no spells left at that point nor turn attempts. [/QUOTE]
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can you do a mega-dungeon in 5th Edition?
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