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Community
General Tabletop Discussion
*Pathfinder & Starfinder
can you meta magic wands?
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<blockquote data-quote="MerakSpielman" data-source="post: 1163011" data-attributes="member: 7464"><p>Checking to see how wounded the creature is isn't a free action. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Also from the 3.5 SRD:</p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Emphasis mine. I think the implication of this is that if the DM thinks you're doing something unreasonable by taking too many free actions in a round, then you are in violation of the rules.</span></span></p><p style="text-align: center">-</p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">There is a stated limit (we all agree) that you can only cast one quickened spell per round. People are trying to get around this by quickening a spell into a wand and saying it's not really a spell any more so the rule doesn't apply. That line of reasoning <em>might</em> be in line with the rules as written (debatable), but certainly isn't following the spirit of what the designers obviously intended.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"> but you still have to take a move-equivelent action to pull the scroll out of your pocket (remember, Quickdraw only applies to weapons). Even if you're allowed multiple quickened spells on a scroll, and even if your DM rules they don't count under the "one quickened spell per round" rule, you still won't get more than 3 per round off this way.</span></span></p><p> </p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">They can try it, sure. Just like they can try strapping three swords together and claiming they now do 3 times more damage when they hit. I think it is pretty easy to say that, except in rare circumstances (bucklers for instance), only one item can be held in a hand at any given time. </span></span></p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1163011, member: 7464"] Checking to see how wounded the creature is isn't a free action. ;) Also from the 3.5 SRD: [font=Verdana][font=Times New Roman][font=Verdana][/font][/font][/font] [font=Times New Roman][font=Verdana]Emphasis mine. I think the implication of this is that if the DM thinks you're doing something unreasonable by taking too many free actions in a round, then you are in violation of the rules.[/font][/font] [center]-[/center] [font=Times New Roman][font=Verdana]There is a stated limit (we all agree) that you can only cast one quickened spell per round. People are trying to get around this by quickening a spell into a wand and saying it's not really a spell any more so the rule doesn't apply. That line of reasoning [i]might[/i] be in line with the rules as written (debatable), but certainly isn't following the spirit of what the designers obviously intended.[/font][/font] [font=Times New Roman][font=Verdana] but you still have to take a move-equivelent action to pull the scroll out of your pocket (remember, Quickdraw only applies to weapons). Even if you're allowed multiple quickened spells on a scroll, and even if your DM rules they don't count under the "one quickened spell per round" rule, you still won't get more than 3 per round off this way.[/font][/font] [font=Times New Roman][font=Verdana][/font][/font] [font=Times New Roman][font=Verdana]They can try it, sure. Just like they can try strapping three swords together and claiming they now do 3 times more damage when they hit. I think it is pretty easy to say that, except in rare circumstances (bucklers for instance), only one item can be held in a hand at any given time. [/font][/font] [/QUOTE]
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can you meta magic wands?
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