Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can you name a good fantasy TTRPG that's not D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 8389229" data-attributes="member: 6779310"><p> <ul> <li data-xf-list-type="ul">Tunnels & Trolls (any edition) Class & Level, but attribute driven in play; 5.5 and later have a "talent" system</li> <li data-xf-list-type="ul">Monsters! Monsters! (any edition) - same core as T&T of the era - T&T from the monster point of view</li> <li data-xf-list-type="ul">Legend of the Five Rings (editions 3, 4, or 5. 5 is current). skill driven, but character schools function almost as classes. Samurai focused.</li> <li data-xf-list-type="ul">Talisman Adventures - Class and level, single digit atts, boolean skills. Still murder-hoboes</li> <li data-xf-list-type="ul">Vaesen - skill driven (Year Zero Engine), d6 dicepool. 19th C fantasy horror. Appease the monster somehow kind of horror. </li> <li data-xf-list-type="ul">Dresden Files (either version)- fate system. Based upon the books.</li> <li data-xf-list-type="ul">Mouse Guard - d6 dicepool</li> <li data-xf-list-type="ul">Warhammer Fantasy Roleplay. My preference is for 1E, but the recommend is for any non-3rd edition, as 3rd's heavily component based. all use D% against attribute modified by skill</li> <li data-xf-list-type="ul">The Arcanum - Class & Level, 1d20 for combat, otherwise percentile skill driven in play. What Palladium should have looked like... </li> <li data-xf-list-type="ul">d6 Fantasy. Skill driven d6 pools, roll and total. Same core as d6 Space, d6 Adventure, WEG Star Wars, and such, but with att and skill names adapted for fantasy.</li> <li data-xf-list-type="ul">Pendragon 1d20 <= skill. the system at first may seen clunky, but the mechanics provide (in campaign play) a strongly arthurian feel, and encourage strongly playing to it. New edition coming. Any edition is good; if you want magicians, you'll need 4th core.</li> <li data-xf-list-type="ul">Feng Shui 2. Fast and silly martial arts movie themed +1d6-1d6 system with some dice tricks (open ending, for one), skill driven, char gen is start with template. (1st ed core can be leveraged to make new ones, and is in PDF) Note that the setting involves time travel, so it's technically multi-genre</li> <li data-xf-list-type="ul">Kobolds Ate My Baby (BEER system). Xd6 <= Attribute. Silly fun. Players are playing inanely stupid fang-enabled critters, trying to catch dinner for King Torg (All Hail King Torg!) without getting killed. 4th edition was almost a boardgame approach. SDE dropped the grids and added John Kovalic art...</li> <li data-xf-list-type="ul">Talislanta (Big Blue Book) System is 1d20 + Skill driven for almost everything. Template based, and boy howdy, lots of templates. Most of the 500 pages are the setting. It's available legit for free in PDF via talislanta.com</li> </ul><p>A few more I recommend, but which are out of print </p><ul> <li data-xf-list-type="ul">Dragonlance 5th age - everything but the deck is available via DTRPG. It's a D&D setting, but a custom deck card system, card+att. Optional skill system. Almost all card play by players.</li> <li data-xf-list-type="ul">Arrowflight 1st Ed. (2nd isn't good as a system, IMO.) d6 dicepool (roll low), skill driven, renaissance tech level fantasy, in a well presented corebook that's 50% setting. </li> </ul><p>Good from certain points of view:</p><ul> <li data-xf-list-type="ul">Palladium Fantasy. Ignore the rifts tie-in, and it can be a lot of fun. d20 combat and d100 non-combat, both skill driven. Class & Level determine most of one's skills. Some races have racial classes, others use standard ones, and some do both.</li> <li data-xf-list-type="ul">Arrowflight 2nd ed. 2d6 roll under.</li> </ul></blockquote><p></p>
[QUOTE="aramis erak, post: 8389229, member: 6779310"] [LIST] [*]Tunnels & Trolls (any edition) Class & Level, but attribute driven in play; 5.5 and later have a "talent" system [*]Monsters! Monsters! (any edition) - same core as T&T of the era - T&T from the monster point of view [*]Legend of the Five Rings (editions 3, 4, or 5. 5 is current). skill driven, but character schools function almost as classes. Samurai focused. [*]Talisman Adventures - Class and level, single digit atts, boolean skills. Still murder-hoboes [*]Vaesen - skill driven (Year Zero Engine), d6 dicepool. 19th C fantasy horror. Appease the monster somehow kind of horror. [*]Dresden Files (either version)- fate system. Based upon the books. [*]Mouse Guard - d6 dicepool [*]Warhammer Fantasy Roleplay. My preference is for 1E, but the recommend is for any non-3rd edition, as 3rd's heavily component based. all use D% against attribute modified by skill [*]The Arcanum - Class & Level, 1d20 for combat, otherwise percentile skill driven in play. What Palladium should have looked like... [*]d6 Fantasy. Skill driven d6 pools, roll and total. Same core as d6 Space, d6 Adventure, WEG Star Wars, and such, but with att and skill names adapted for fantasy. [*]Pendragon 1d20 <= skill. the system at first may seen clunky, but the mechanics provide (in campaign play) a strongly arthurian feel, and encourage strongly playing to it. New edition coming. Any edition is good; if you want magicians, you'll need 4th core. [*]Feng Shui 2. Fast and silly martial arts movie themed +1d6-1d6 system with some dice tricks (open ending, for one), skill driven, char gen is start with template. (1st ed core can be leveraged to make new ones, and is in PDF) Note that the setting involves time travel, so it's technically multi-genre [*]Kobolds Ate My Baby (BEER system). Xd6 <= Attribute. Silly fun. Players are playing inanely stupid fang-enabled critters, trying to catch dinner for King Torg (All Hail King Torg!) without getting killed. 4th edition was almost a boardgame approach. SDE dropped the grids and added John Kovalic art... [*]Talislanta (Big Blue Book) System is 1d20 + Skill driven for almost everything. Template based, and boy howdy, lots of templates. Most of the 500 pages are the setting. It's available legit for free in PDF via talislanta.com [/LIST] A few more I recommend, but which are out of print [LIST] [*]Dragonlance 5th age - everything but the deck is available via DTRPG. It's a D&D setting, but a custom deck card system, card+att. Optional skill system. Almost all card play by players. [*]Arrowflight 1st Ed. (2nd isn't good as a system, IMO.) d6 dicepool (roll low), skill driven, renaissance tech level fantasy, in a well presented corebook that's 50% setting. [/LIST] Good from certain points of view: [LIST] [*]Palladium Fantasy. Ignore the rifts tie-in, and it can be a lot of fun. d20 combat and d100 non-combat, both skill driven. Class & Level determine most of one's skills. Some races have racial classes, others use standard ones, and some do both. [*]Arrowflight 2nd ed. 2d6 roll under. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can you name a good fantasy TTRPG that's not D&D?
Top