Starman said:But what if they are having fun?![]()
jgbrowning said:I think you made a leap from "no longer recognizible" to "indistinguishable."
There is no other method of telling the difference between two games unless one actually compares those difference. How important each difference is until something is considered something else is always subjective based upon individual opinions.
And Dammit, Umbran, don't use phrases like (naively defined above). Think of a better way of saying what you mean that isn't calling me names.
Looks like many of us have been on edge lately. We all need our summer break, I guess.So joe, please accept my apologies. I wrote poorly, and what got across wasn't at all what I meant to say.
Odhanan said:There's no such thing as "powergamers" and "munchkins". A good read for you:
The Evolution of Munchkin, by Monte Cook.
There is a wrong way to play D&D, yes, but that's not based on "immersion" or "getting the most XP out of the game" (i.e. play styles and personal tastes) or whatever. That's whether everyone around the table has fun that's important. That's priority number one.
Umbran said:Um, no. I am dreadfully sorry. It seems the language center of my brain went out for a night on the town without me. There was no leap of reasoning there. I was simply using the wrong damn word. My sincerest apologies for what must now seem like a thoroughly irrational position.
I was using "naive" in the way it is often used in mathematics and science - it is not meant as a slur. It simply admits that the thing is a first pass and perhaps too simplistic. This was to leave room for other schemes (for example, one that gave a weighting for how integral the rule was for operation of the system - game theory allows for such).
Also, please note that I was the one who wrote down that one would have to determine what counted as a rule, and enumerate each, and do a literal counting. As far as I was concerned, since it appeared in my post, that definition of the measure was mine. I was saying my construction was naive. Not that you were naive.
So joe, please accept my apologies. I wrote poorly, and what got across wasn't at all what I meant to say.
jgbrowning said:Ah. I didn't even know of that definition.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.