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Can you suggest a RPG system.
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<blockquote data-quote="KronikAlkoholik" data-source="post: 5440110" data-attributes="member: 6668762"><p>Yeah I was thinking about this myself as I was reading SW test drive rules. It's a problem in many games but I just see how big a problem it is in SW.</p><p></p><p>Let's say one PC's strength is D12 and anothers is D4, these are extremes. One is among the strongest while the other is avarage/ under avarage.</p><p></p><p>They are going arm wrestling so its a opposed strength test. The weakling is going to win 12,5% of the time and it's a draw 8,3%.</p><p></p><p>The crazy strong guy is only gonna win 4 out of 5 times and this is ignoring the exploding die which can only help the weaker one so his odds are even better.</p><p></p><p>Ok you can just decide that the stronger wins automatically but the question here is where do you stop with that. Why having opposed test at all then.</p><p></p><p>Better would be to do the test best out of three. It would decrease the small guys chances to around 4% ( based on how you handle ties ).</p><p></p><p>Now this is a problem with many rpg's but I just see it as more so in SW. Maybe not, haven't really thought about it much. Guess it's best not too.</p><p></p><p>Well that discussion should have it's own thread I guess.</p></blockquote><p></p>
[QUOTE="KronikAlkoholik, post: 5440110, member: 6668762"] Yeah I was thinking about this myself as I was reading SW test drive rules. It's a problem in many games but I just see how big a problem it is in SW. Let's say one PC's strength is D12 and anothers is D4, these are extremes. One is among the strongest while the other is avarage/ under avarage. They are going arm wrestling so its a opposed strength test. The weakling is going to win 12,5% of the time and it's a draw 8,3%. The crazy strong guy is only gonna win 4 out of 5 times and this is ignoring the exploding die which can only help the weaker one so his odds are even better. Ok you can just decide that the stronger wins automatically but the question here is where do you stop with that. Why having opposed test at all then. Better would be to do the test best out of three. It would decrease the small guys chances to around 4% ( based on how you handle ties ). Now this is a problem with many rpg's but I just see it as more so in SW. Maybe not, haven't really thought about it much. Guess it's best not too. Well that discussion should have it's own thread I guess. [/QUOTE]
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