KronikAlkoholik
First Post
This is my first post here and I'm asking for some advice. I do not expect anyone to do my work for me but I have always seen fellow roleplayers as a helpful bunch. I guess this might end up a long post but hopefully someone would have the patient to read it to the end.
I've been a roleplayer for about 15 years and almost always played with a group which are also my friends outside of roleplaying. However we are not all very alike in taste and such. I have been most active as a GM and generally learning the systems and reading about the game worlds. Most of the other gamers just wan't to show up and play and aren't that willing to invest time outside of that. Some are however good roleplayers and can easily create interesting characters while others only put down numbers that make them cool and can barely decide on a name for their character.
We mostly played Shadowrun but also D&D 2 - 3.5 and small amount of other games (Gurps, Star Wars D6, WoD and more). We haven't played for some time mostly because of moving to different cities but now will finally all be in the same location again. So I was wondering what we should play.
I'm not looking for a setting, rather a system. The perfect system would be something generic so we could use it for any setting, would allow the characters be both cool and interesting and would require little prep time for me.
I usually have no problem coming up with adventures, even on the fly. I however don't wan't to invest time making battlemaps and stats for every single enemy. That also would force me to railroad my players into these monsters. I could usually just make up stats as we wen't when playing SR and that suits me fine.
The problem I have with some obvious choices are:
D&D 4e - The players might like the tactical combat and cool player powers. We could also possibly just roleplay through the lack of non combat skills but the biggest problem here is battlemaps, stats & railroading.
Shadowrun - We were finding the setting to be a little dated, also noone liked deckers cause they slowed down play. That was supposed to be fixed in 4e but we where going to give it a try but gave up because of certain issues we had with the system. I do however believe these issue where fixed with the anniversary edition. We might give it a try, but still I'm just not convinced enough to learn this system.
Now with the addition in the recent years of the indie market I was hoping that there was a hidden gem that would suit us fine. One has been mentioned often, Savage Worlds, but I'm not convinced. It seems too abstract and I've seen two characters from the same setting and they look almost the same. I just can't see what's so good about it. Guess you have to read the book, or even play it.
Well I guess this post is now long enough so noone wan'ts to read the whole thing and I will get no response. But if you do I will be very thankful.
I've been a roleplayer for about 15 years and almost always played with a group which are also my friends outside of roleplaying. However we are not all very alike in taste and such. I have been most active as a GM and generally learning the systems and reading about the game worlds. Most of the other gamers just wan't to show up and play and aren't that willing to invest time outside of that. Some are however good roleplayers and can easily create interesting characters while others only put down numbers that make them cool and can barely decide on a name for their character.
We mostly played Shadowrun but also D&D 2 - 3.5 and small amount of other games (Gurps, Star Wars D6, WoD and more). We haven't played for some time mostly because of moving to different cities but now will finally all be in the same location again. So I was wondering what we should play.
I'm not looking for a setting, rather a system. The perfect system would be something generic so we could use it for any setting, would allow the characters be both cool and interesting and would require little prep time for me.
I usually have no problem coming up with adventures, even on the fly. I however don't wan't to invest time making battlemaps and stats for every single enemy. That also would force me to railroad my players into these monsters. I could usually just make up stats as we wen't when playing SR and that suits me fine.
The problem I have with some obvious choices are:
D&D 4e - The players might like the tactical combat and cool player powers. We could also possibly just roleplay through the lack of non combat skills but the biggest problem here is battlemaps, stats & railroading.
Shadowrun - We were finding the setting to be a little dated, also noone liked deckers cause they slowed down play. That was supposed to be fixed in 4e but we where going to give it a try but gave up because of certain issues we had with the system. I do however believe these issue where fixed with the anniversary edition. We might give it a try, but still I'm just not convinced enough to learn this system.
Now with the addition in the recent years of the indie market I was hoping that there was a hidden gem that would suit us fine. One has been mentioned often, Savage Worlds, but I'm not convinced. It seems too abstract and I've seen two characters from the same setting and they look almost the same. I just can't see what's so good about it. Guess you have to read the book, or even play it.
Well I guess this post is now long enough so noone wan'ts to read the whole thing and I will get no response. But if you do I will be very thankful.