Treebore
First Post
Any reason SW is better then FATE ?
As a player I know I enjoyed FATE better, by a lot. I've just started running a FATE game (Starblazer) so in a few weeks I will know better from the GM perspective, but so far I am having a surprising amount of fun creating the planets, ships, organizations, and NPC's then I have ever had with any other RPG, let alone Savage Worlds.
What I am finding ultra cool is the idea of Aspects is so easy to port to any other RPG and add the same element to the other RPG's. Some systems are already so complicated I don't see myself using Aspects with it, but simpler systems, like Traveller, CORTEX, Savage Worlds, Castles and Crusades, OSR D&D, etc... I can definitely see having Aspects added to.