Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Can you suggest a RPG system.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ValhallaGH" data-source="post: 5440813" data-attributes="member: 41187"><p>Not to get too far gone, since you don't seem to be wanting to continue it, but people often make a mistake when looking at acing dice-they think it is a gigantic boost to small dice, making a d4 the best die type. </p><p></p><p>It ain't.</p><p></p><p>Acing adds about .6 to the average result of any given die type. The actual increase in average roll is greater for smaller dice (~0.88 for d4, ~0.69 for d6, ~0.64 for d8, ~0.61 for d10, ~0.59 for d12), but the effect is that a d4 averages 3 and a d12 averages 7. </p><p>Example: TN 10.</p><p>A d4 aces twice and rolls a 2+. Total 10+. Odds ~5%.</p><p>A d12 rolls once and rolls a 10+. Odds 25%.</p><p>For Wild Cards (like the PCs) d4 has ~12% success (and ~4% critical failure), and d12 has ~31% success (and ~1% critical failure).</p><p></p><p>Bigger dice get better results, and roll fewer 1's (which can be significant when there are consequences for getting a 1 on the Trait die).</p><p>Factor in the dice-control option (bennies spent to reroll bad die results), and large dice are almost never overcome by small dice. And the exceptions are appropriately memorable.</p><p></p><p></p><p>Note that this it true for every game with exploding dice. The change in frequency only matters if you use a threshold-success system, like Shadowrun 4th or World of Darkness.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5440813, member: 41187"] Not to get too far gone, since you don't seem to be wanting to continue it, but people often make a mistake when looking at acing dice-they think it is a gigantic boost to small dice, making a d4 the best die type. It ain't. Acing adds about .6 to the average result of any given die type. The actual increase in average roll is greater for smaller dice (~0.88 for d4, ~0.69 for d6, ~0.64 for d8, ~0.61 for d10, ~0.59 for d12), but the effect is that a d4 averages 3 and a d12 averages 7. Example: TN 10. A d4 aces twice and rolls a 2+. Total 10+. Odds ~5%. A d12 rolls once and rolls a 10+. Odds 25%. For Wild Cards (like the PCs) d4 has ~12% success (and ~4% critical failure), and d12 has ~31% success (and ~1% critical failure). Bigger dice get better results, and roll fewer 1's (which can be significant when there are consequences for getting a 1 on the Trait die). Factor in the dice-control option (bennies spent to reroll bad die results), and large dice are almost never overcome by small dice. And the exceptions are appropriately memorable. Note that this it true for every game with exploding dice. The change in frequency only matters if you use a threshold-success system, like Shadowrun 4th or World of Darkness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can you suggest a RPG system.
Top