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Can you suggest a RPG system.
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<blockquote data-quote="Rel" data-source="post: 5441068" data-attributes="member: 99"><p>I'll put in another vote for Savage Worlds filling a lot of your requirements listed in the OP.</p><p></p><p>I understand that what you've seen of it may leave you a bit cold. To be honest I never cared a think about the system until somebody who was good at running it ran it for me. I was instantly smitten and it has become one of my most favorite systems (I just started running a new fantasy game of it.).</p><p></p><p>As has been explained above by those more mathematically inclined than me, the dice system might look a bit wonky. But in practice it always feel like things average out just where you'd expect them to.</p><p></p><p>As for the characters seeming too much the same, that's not been my experience at all. By the time you get done factoring in Attributes, Skills, Edges and Hindrances (not to mention Powers and Trappings) there is a HUGE variety of character concepts. And, probably what I like most about character creation, is that you can, with the right combination of those things, emulate nearly any character you can imagine.</p></blockquote><p></p>
[QUOTE="Rel, post: 5441068, member: 99"] I'll put in another vote for Savage Worlds filling a lot of your requirements listed in the OP. I understand that what you've seen of it may leave you a bit cold. To be honest I never cared a think about the system until somebody who was good at running it ran it for me. I was instantly smitten and it has become one of my most favorite systems (I just started running a new fantasy game of it.). As has been explained above by those more mathematically inclined than me, the dice system might look a bit wonky. But in practice it always feel like things average out just where you'd expect them to. As for the characters seeming too much the same, that's not been my experience at all. By the time you get done factoring in Attributes, Skills, Edges and Hindrances (not to mention Powers and Trappings) there is a HUGE variety of character concepts. And, probably what I like most about character creation, is that you can, with the right combination of those things, emulate nearly any character you can imagine. [/QUOTE]
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