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Can you suggest a RPG system.
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<blockquote data-quote="Set" data-source="post: 5442706" data-attributes="member: 41584"><p>Echoing recommendations for;</p><p> </p><p>GURPS (I find 3rd edition best for me, but coming in cold, 4th edition will probably be better for a new person).</p><p> </p><p>True 20.</p><p> </p><p>Mutants & Masterminds 2e. (Various supplements suggest ways to make it work in fantasy, etc. but they are completely unecessary. You can do it all with the main book.)</p><p> </p><p>HERO games is supposedly good too, but I've got almost no experience with it (a few games at GenCon and Origins, at most) and, IMO, GURPS 4e leans a little too much in it's direction, with every single power being customized from the ground up in painstakingly fidgety detail. GURPS 3e (or M&M 2e) are 'easier' for me, since they kinda spoon-feed me prebuilt powers that I can tweak to my tastes. I'm too lazy for HERO or GURPS 4e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>.</p><p> </p><p>The decker thing, IMO, crops up in psionics games where one character can astral project or dream travel, in fantasy games where one character is aquatic or can fly, in warwolf the porklips games where one can umbral travel, in superhero games where one can super-speed ahead of the group and get somewhere way before everyone else, or in pretty much any game where that broody loner with uber-stealth skills insists on 'scouting ahead' <em>in Chateau Von Zarovich</em> and gets ganked and comes back and tries to eat the party, etc, etc, etc.</p><p> </p><p>Any game mechanic or special ability or cyber-environment that encourages (or even requires!) one player to be separated from the rest of the party and run his own little solo adventure ends up kinda sucking for the rest of the party, who end up standing around holding their cheese (and, in the cases of games with CR appropriate challenges, WILL get the solo dude killed, eventually, since the encounters are designed to put the hurt on him *and* all of his friends, not just him swimming / astral walking / flying / shadow jumping / speed-forcing, etc. off on his own).</p></blockquote><p></p>
[QUOTE="Set, post: 5442706, member: 41584"] Echoing recommendations for; GURPS (I find 3rd edition best for me, but coming in cold, 4th edition will probably be better for a new person). True 20. Mutants & Masterminds 2e. (Various supplements suggest ways to make it work in fantasy, etc. but they are completely unecessary. You can do it all with the main book.) HERO games is supposedly good too, but I've got almost no experience with it (a few games at GenCon and Origins, at most) and, IMO, GURPS 4e leans a little too much in it's direction, with every single power being customized from the ground up in painstakingly fidgety detail. GURPS 3e (or M&M 2e) are 'easier' for me, since they kinda spoon-feed me prebuilt powers that I can tweak to my tastes. I'm too lazy for HERO or GURPS 4e. :) . The decker thing, IMO, crops up in psionics games where one character can astral project or dream travel, in fantasy games where one character is aquatic or can fly, in warwolf the porklips games where one can umbral travel, in superhero games where one can super-speed ahead of the group and get somewhere way before everyone else, or in pretty much any game where that broody loner with uber-stealth skills insists on 'scouting ahead' [I]in Chateau Von Zarovich[/I] and gets ganked and comes back and tries to eat the party, etc, etc, etc. Any game mechanic or special ability or cyber-environment that encourages (or even requires!) one player to be separated from the rest of the party and run his own little solo adventure ends up kinda sucking for the rest of the party, who end up standing around holding their cheese (and, in the cases of games with CR appropriate challenges, WILL get the solo dude killed, eventually, since the encounters are designed to put the hurt on him *and* all of his friends, not just him swimming / astral walking / flying / shadow jumping / speed-forcing, etc. off on his own). [/QUOTE]
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