Target: One humanoid creature
Oops! My mistake. I keep thinking "Monstrous" is a subtype. They should have called it something other than "Monstrous Humanoid"Patlin said:Nope.
Thri-Kreen, Half-Giants, Liches, and many other critters you might have in your party are invalid targets for this spell. Our lich was somewhat anoyed when he realized he couldn't reduce himself.Target: One humanoid creature
Well, first, as Patlin pointed out, it doesn't work on monstrous humanoids, only humanoids. (They're two completely different types dispite both having the term "humanoid" in their names.) Enlarge works so long as the creature is not already magically enlarged.THEBIGLOU said:Can the monsterous humanoid already be large? Or do the have to be medium or smaller ?
THEBIGLOU said:Can the monsterous humanoid already be large ? Or do the have to be medium or smaller ?
3.5 SRD said:Monstrous Humanoid Type: Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well.
Features: A monstrous humanoid has the following features.
—8-sided Hit Dice.
—Base attack bonus equal to total Hit Dice (as fighter).
—Good Reflex and Will saves.
—Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Traits: A monstrous humanoid possesses the following traits (unless otherwise noted in a creature’s entry).
—Darkvision out to 60 feet.
—Proficient with all simple weapons and any weapons mentioned in its entry.
—Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Monstrous humanoids not indicated as wearing armor are not proficient with armor. Monstrous humanoids are proficient with shields if they are proficient with any form of armor.
—Monstrous humanoids eat, sleep, and breathe.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.