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Can you use misty step to arrest a fall?
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<blockquote data-quote="toucanbuzz" data-source="post: 8432650" data-attributes="member: 19270"><p>Building on [USER=1125]@Tonguez[/USER] 's answer, previous editions were consistent that momentum is preserved when teleporting:</p><ul> <li data-xf-list-type="ul">From the <a href="http://archive.wizards.com/default.asp?x=dnd/er/20070731a" target="_blank">3.5e FAQ</a>: <em>"If you’re plummeting toward the ground when you cast teleport to reach a safe spot, you’d still be “falling” and would therefore take damage as appropriate to the distance you actually fell before teleporting."</em></li> <li data-xf-list-type="ul">From the <a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fweb.archive.org%252fweb%252f20150916181432%252fhttp%253a%252f%252fcommunity.wizards.com%252fforum%252f4e-rules-qa%252fthreads%252f2281001" target="_blank">4e Rules forum FAQ</a>: <em>"<strong>Is momentum conserved when teleporting?</strong> The designers lean towards <a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fweb.archive.org%252fweb%252f20111220082605%252fhttp%253a%252f%252fcommunity.wizards.com%252fwotc_huscarl%252fblog%252f2010%252f05%252f04%252fstump_the_game_lizards_v" target="_blank">yes</a>"</em></li> <li data-xf-list-type="ul">From an <a href="https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fweb.archive.org%252fweb%252f20111220082605%252fhttp%253a%252f%252fcommunity.wizards.com%252fwotc_huscarl%252fblog%252f2010%252f05%252f04%252fstump_the_game_lizards_v" target="_blank">article</a> written on the subject by a 4e designer (<em>Stump the Game Lizards, a former D&D forum)<em><em>: </em></em></em><ul> <li data-xf-list-type="ul"><em>... If you throw a stone through a portal, it comes out the exit still flying through the air. I can't imagine anyone saying that the stone just drops to the ground with all of its momentum somehow absorbed by the portal. (If that were the case, you couldn't even step through. Force is force.) The same thing applies if you leap through; you come out the far end mid-leap...</em></li> <li data-xf-list-type="ul"><em>... This type of teleportation, then, is intuitively correct—which means momentum is conserved...</em></li> <li data-xf-list-type="ul"><em>... An important addendum to what's written above is that momentum should be conserved when jumping through a portal relative to the portal. If I step into a magic circle on a flying boat and emerge in a magic circle on the ground, I don't have the boat's momentum; I have my momentum relative to the circle I stepped into.</em></li> </ul></li> </ul><p>From <a href="https://web.archive.org/web/20130623170137/http://www.wizards.com/DnD/Article.aspx?x=dnd/4dnd/20100713" target="_blank">Jeremy Crawford in 2010</a> covering the history of Teleportation effects (the oft-quoted "teleportation does not set a prone creature upright"), effects are not terminated simply because you teleport. It does stand to reason this doesn't get you out of falling (removing an effect of all your kinetic energy and momentum) any more than it does being prone.</p><p></p><p>In the real world, as has been pointed out, because the planet and universe is moving, if teleporting erased your momentum, you'd either (1) instantly be a stain upon a surface, or (2) shoot out into space at supersonic speeds.</p><p></p><p>However 5E is silent upon the matter. <a href="https://www.sageadvice.eu/if-you-use-dimension-door-while-falling-do-you-keep-your-momentum-through-the-door/" target="_blank">Sage Advice confirmed there is no official rule</a>, and 5E leaves it to the DM whether they consider logic from prior editions to have precedent at their table.</p><p></p><p>So, take your pick.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8432650, member: 19270"] Building on [USER=1125]@Tonguez[/USER] 's answer, previous editions were consistent that momentum is preserved when teleporting: [LIST] [*]From the [URL='http://archive.wizards.com/default.asp?x=dnd/er/20070731a']3.5e FAQ[/URL]: [I]"If you’re plummeting toward the ground when you cast teleport to reach a safe spot, you’d still be “falling” and would therefore take damage as appropriate to the distance you actually fell before teleporting."[/I] [*]From the [URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fweb.archive.org%252fweb%252f20150916181432%252fhttp%253a%252f%252fcommunity.wizards.com%252fforum%252f4e-rules-qa%252fthreads%252f2281001']4e Rules forum FAQ[/URL]: [I]"[B]Is momentum conserved when teleporting?[/B] The designers lean towards [URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fweb.archive.org%252fweb%252f20111220082605%252fhttp%253a%252f%252fcommunity.wizards.com%252fwotc_huscarl%252fblog%252f2010%252f05%252f04%252fstump_the_game_lizards_v']yes[/URL]"[/I] [*]From an [URL='https://www.dndbeyond.com/linkout?remoteUrl=https%253a%252f%252fweb.archive.org%252fweb%252f20111220082605%252fhttp%253a%252f%252fcommunity.wizards.com%252fwotc_huscarl%252fblog%252f2010%252f05%252f04%252fstump_the_game_lizards_v']article[/URL] written on the subject by a 4e designer ([I]Stump the Game Lizards, a former D&D forum)[I][I]: [/I][/I][/I] [LIST] [*][I]... If you throw a stone through a portal, it comes out the exit still flying through the air. I can't imagine anyone saying that the stone just drops to the ground with all of its momentum somehow absorbed by the portal. (If that were the case, you couldn't even step through. Force is force.) The same thing applies if you leap through; you come out the far end mid-leap...[/I] [*][I]... This type of teleportation, then, is intuitively correct—which means momentum is conserved...[/I] [*][I]... An important addendum to what's written above is that momentum should be conserved when jumping through a portal relative to the portal. If I step into a magic circle on a flying boat and emerge in a magic circle on the ground, I don't have the boat's momentum; I have my momentum relative to the circle I stepped into.[/I] [/LIST] [/LIST] From [URL='https://web.archive.org/web/20130623170137/http://www.wizards.com/DnD/Article.aspx?x=dnd/4dnd/20100713']Jeremy Crawford in 2010[/URL] covering the history of Teleportation effects (the oft-quoted "teleportation does not set a prone creature upright"), effects are not terminated simply because you teleport. It does stand to reason this doesn't get you out of falling (removing an effect of all your kinetic energy and momentum) any more than it does being prone. In the real world, as has been pointed out, because the planet and universe is moving, if teleporting erased your momentum, you'd either (1) instantly be a stain upon a surface, or (2) shoot out into space at supersonic speeds. However 5E is silent upon the matter. [URL='https://www.sageadvice.eu/if-you-use-dimension-door-while-falling-do-you-keep-your-momentum-through-the-door/']Sage Advice confirmed there is no official rule[/URL], and 5E leaves it to the DM whether they consider logic from prior editions to have precedent at their table. So, take your pick. [/QUOTE]
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