Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you use misty step to arrest a fall?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ancalagon" data-source="post: 8433314" data-attributes="member: 23"><p>Ok, let me address this, broadly.</p><p></p><p>EVERYTHING that is not magical or described by the lore as different should be assumed to work like the real world. Why? Because the players <em>don't live in the D&D world</em>. They haven't grown up in it and learned all its quirks. </p><p></p><p>If nothing can be assumed to work the way it does in the real world, the players can become lost in a morass of uncertainty. Does wood float? Do pigs lay eggs? Are metal tipped arrows better than rubber ones? Do more coins weight more than less coins? Is ale toxic? Does the sun or the moon shed heat? Do people need food? Is time 2 dimensional? (yes, btw)</p><p></p><p>etc etc etc etc etc.</p><p></p><p>There are so many things that the players have to keep track of already (longswords do more damage than short swords. Fireball has a 20 foot radius. Acid and fire work well vs trolls. Dwarven exiles are not to be trusted. Hundreds of other things). We need a stable footing from which we can explore the wonders of the imaginary world, and to help us understand it.</p><p></p><p>If everything is bizarro world, then the wonders of the world aren't special anymore, and the PCs can't navigate the challenges of the world because they can't make any assumption.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8433314, member: 23"] Ok, let me address this, broadly. EVERYTHING that is not magical or described by the lore as different should be assumed to work like the real world. Why? Because the players [I]don't live in the D&D world[/I]. They haven't grown up in it and learned all its quirks. If nothing can be assumed to work the way it does in the real world, the players can become lost in a morass of uncertainty. Does wood float? Do pigs lay eggs? Are metal tipped arrows better than rubber ones? Do more coins weight more than less coins? Is ale toxic? Does the sun or the moon shed heat? Do people need food? Is time 2 dimensional? (yes, btw) etc etc etc etc etc. There are so many things that the players have to keep track of already (longswords do more damage than short swords. Fireball has a 20 foot radius. Acid and fire work well vs trolls. Dwarven exiles are not to be trusted. Hundreds of other things). We need a stable footing from which we can explore the wonders of the imaginary world, and to help us understand it. If everything is bizarro world, then the wonders of the world aren't special anymore, and the PCs can't navigate the challenges of the world because they can't make any assumption. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you use misty step to arrest a fall?
Top