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Can you use misty step to arrest a fall?
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<blockquote data-quote="S'mon" data-source="post: 8433535" data-attributes="member: 463"><p>Having stuff work according to (a) best-current-scientific understanding (b) Hollywood physics (c) an average of what the players expect (d) medieval or ancient world understanding (e) 18th century fairytale understanding (f) by genre - these will give very different results. Applying (a) in <em>Traveller </em>may work well, but is likely to be very jarring in a fantasy game like D&D. I generally recommend applying genre norms, so in my mythic Greece game/setting the world works in a mythic sort of way, something like the 4e D&D approach, eg the sky is literally the astral sea, and is a dome over the world. In my swords & sorcery setting the world works similarly to 1930s-70s S&S genre norms, including appropriate 'science' elements.</p><p></p><p>Edit: No one expects a Teleport spell from a standing start to conserve absolute momentum and smear you over the landscape of a rotating planet, so I obviously wouldn't do that. Whether it can save you from falling damage when you're already falling is iffier, I'd rule no I think; there are plenty of spells/actions that do work though. I remember a druid who fell over a high cliff and Wildshaped to Air Elemental before she hit the ground.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8433535, member: 463"] Having stuff work according to (a) best-current-scientific understanding (b) Hollywood physics (c) an average of what the players expect (d) medieval or ancient world understanding (e) 18th century fairytale understanding (f) by genre - these will give very different results. Applying (a) in [I]Traveller [/I]may work well, but is likely to be very jarring in a fantasy game like D&D. I generally recommend applying genre norms, so in my mythic Greece game/setting the world works in a mythic sort of way, something like the 4e D&D approach, eg the sky is literally the astral sea, and is a dome over the world. In my swords & sorcery setting the world works similarly to 1930s-70s S&S genre norms, including appropriate 'science' elements. Edit: No one expects a Teleport spell from a standing start to conserve absolute momentum and smear you over the landscape of a rotating planet, so I obviously wouldn't do that. Whether it can save you from falling damage when you're already falling is iffier, I'd rule no I think; there are plenty of spells/actions that do work though. I remember a druid who fell over a high cliff and Wildshaped to Air Elemental before she hit the ground. [/QUOTE]
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