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Can you use misty step to arrest a fall?
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<blockquote data-quote="Maxperson" data-source="post: 8435016" data-attributes="member: 23751"><p>Yep. Misty Step doesn't work by RAW.</p><p></p><p>How it would go down in my game.</p><p></p><p>1. Ready the spell, since I'd allow it.</p><p>2. Jump off the cliff.</p><p>3. Make a quick Intelligence(perception) check to see how accurate you are. I mean, you aren't jumping next to large ruler, so it's going to be very hard to get 20 feet exactly right while you are plummeting to the ground. If you get the spell off too late, no harm no foul. You'll still be less than 30 feet from the ground and land safely. If you cast it too early, you will appear above the ground and fall, perhaps taking some falling damage. Even though by RAW, Misty Step does not stop falling and 2d6 would be reasonable, I would rule that it does stop falling(not because of the conservation of energy arguments), because it just seems more fun for that to be the result and I wouldn't want to hamper a good idea.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8435016, member: 23751"] Yep. Misty Step doesn't work by RAW. How it would go down in my game. 1. Ready the spell, since I'd allow it. 2. Jump off the cliff. 3. Make a quick Intelligence(perception) check to see how accurate you are. I mean, you aren't jumping next to large ruler, so it's going to be very hard to get 20 feet exactly right while you are plummeting to the ground. If you get the spell off too late, no harm no foul. You'll still be less than 30 feet from the ground and land safely. If you cast it too early, you will appear above the ground and fall, perhaps taking some falling damage. Even though by RAW, Misty Step does not stop falling and 2d6 would be reasonable, I would rule that it does stop falling(not because of the conservation of energy arguments), because it just seems more fun for that to be the result and I wouldn't want to hamper a good idea. [/QUOTE]
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Can you use misty step to arrest a fall?
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