moritheil
First Post
(Psi)SeveredHead said:Yes.
By a large amount, enough to harm the game. Optimization isn't bad; the game is built around that.
Yes, and here is the beginning of my objection: who determines what is "too much?"
(Psi)SeveredHead said:Yes.
By a large amount, enough to harm the game. Optimization isn't bad; the game is built around that.
moritheil said:Yes, and here is the beginning of my objection: who determines what is "too much?"
(Psi)SeveredHead said:Yes I think it's possible to use too many sources.
If you're using AE you probably should avoid most of these sources for crunch.
AE has no psionic rules (except Mind Witchery) that I'm aware of, so that one might be okay, but you could still be breaking things by letting a psion take AE stuff.
I don't know why you'd let Eberron races into FR. (For that matter, same with AE races. Are there Mogh in your FR?)
Elodan said:Let me try and clarify. As I said I use AE rules as a base. I use most of the classes and spell system from AE. I also use the PHB races and a couple of the PHB classes. I only use the mohj (a cult of the dragon experiment) and litorians from AE. Essentially I mix and match and modify where necessary (and give a reason why it exists). Balance is not a huge issue for us. If my players and I think something is out of whack, we change it accordingly.
As to why I'm looking to use psionics and the Eberron races, some of my players want to play those.
I'm trying to keep a lot of options out there without them becoming overwhelming.
Thanks.