Kaodi
Legend
Okay, I think I have the crunch down, and now I just have to write up a personal and racial background of sorts. I think I actually favour this character over Venom right now, though I can play either. This one would be cool in at least he could use any weapons or armour he loots from giant foes.
[sblock=Character Sheet][sblock=RACE]Race: Tuaga du Imbraam
Type: Fey (human) 2 rp
Size: Large (+2 Str, -2 Dex) 7 rp
Base Speed: Normal 0 rp
Ability Score Modifiers: Greater Paragon (+4 Str, -2 Con, -2 Wis) 2 rp
Languages: Xenophobic (Sylvan; Aklo, Common, Elven, Giant) 0 rp
Racial Traits:
Ability Score Racial Traits:
None
Defense Racial Traits:
Fearless 1 rp
Fey Damage Resistance 3 rp
Lesser Defencive Training (Giant) 1 rp
Feat and Skill Racial Traits:
None
Magical Racial Traits:
None
Movement Racial Traits:
None
Offense Racial Traits:
Reach 1 rp
Senses Racial Traits:
None
Weakness Racial Traits:
None
Other Racial Traits:
None
Total: 15 rp
In a vast clearing in an anciest forest thirteen large stone slabs are laid next to one another under darkened skies. Light is cast from torches surrounding the clearing that are in fact thousands of radiant fireflies swarming about. Standing in front of the stone slabs are four enormous legs belonging to two creatures, scales of stone, rising so far into the sky that the light barely reaches their knees. But those present can feel the enormous pressure of their gaze: Imbrex.
Thirteen still figures are carried into the clearing, some male, some female, and are placed on the slabs. Green hair, blue skin, yellow eyes. In stature they seem akin to elves, though there is obviously some gulf between those races. The multitudes assembled for this ritual begin chanting, begining with a low hum and growing steadily louder and more powerful, until the trees shake with their thundering voices.
Suddenly the figures upon the slabs begin to writhe and scream, though the sound is drowned out by the chant. Their limbs begin to stretch and grow, and soon the rest of them follows. Their proportions change, and their very substance seems to grow thinner. Blue skin fades and grows dark, green hair takes on a distinct yellowish tinge, and the colour of their eyes fades away completely leaving just the black centres on white.
Their writhing stops, and screams turn to moans. The chant drones onward. Where once they seemed small upon the stone, they have grown to take up the wholes space. Even so, their bodies have become gaunt even as they grew large.
***
Now their is a battlefield, with a great host of the dreaded fomorians ready to fall upon the ranks of much smaller foes. Sensing a slaughter, the dark giants rumble forwards across the verdant fields. They are answered with a hail of arrows and bolts of fey magic. Only a handful fall; the charge is unabated.
The massive figures approach their tiny foes, but then a war horn sounds, thrumming with powerful fey magic. Just behind the front line of the fey host suddenly hundreds of figures begin to rise up from where they kneeled low. Clad in armour of marble shot through with sparkling veins, armed with spear and shield, they are still small compared to their giant foes. But the difference is not overwhelming, and they step out in front of their allies to meet the charge head on.[/sblock]
[sblock=CHARACTER]INFORMATION
Name: Galdhabrach
Player: Kaodi
Race: Tuaga du Imbraam
Class: Ranger (Skirmisher) 1
Level: 1
Alignment: Lawful Neutral
Languages: Common, Sylvan
Deity: Imbrex
Size: Large
Gender: Male
Age: 141
Height: 8'-5"
Weight: 488#
Hair Color: Greenish Yellow
Eye Color: White
Skin Color: Light Bluish Grey
ABILITIES
Str: 20 +3 (5 points, +4 racial, +2 size)
Dex: 08 +1 (0 points, -2 size)
Con: 12 +2 (5 points, -2 racial)
Int: 12 -1 (2 points)
Wis: 08 +0 (0 points)
Cha: 10 +0 (0 points)
COMBAT
HP: 12 [d10, +1 Con, +1 FC]
AC: 14 [10 base, -1 Dex, -1 Size, +4 armor, +2 shield]
AC Touch: 8 [10 base, -1 Dex, -1 Size]
Flatfooted: 14 [10 base, -1 Dex, -1 Size, +4 armor, +2 shield]
Init: -1 [-1 Dex]
CMB: +7 [1 BAB, +5 Str, +1 Size]
CMD: 16 [10 base, +1 BAB, +5 Str, -1 Dex, +1 Size]
Fortitude: +3 [2 base, +1 Con]
Reflex: +2 [2 base, -1 Dex, +1 trait]
Will: -1 [0 base, -1 Wis]
Speed: 20'
WEAPON
Club: Attack: +5 [1 BAB, +5 Str, -1 Size], Damage: 1d8+5, Crit: 20, Type: B
Sling (w/Rock): Attack: -2 [1 BAB, -1 Dex, -1 Size, -1 Misc], Damage: 1d4+5, Type: B, Range 50'
ARMOR
Hide: AC: +4, MDB +4, ACP: -3
Heavy Wooden Shield: AC +2, ACP: -2
RACIAL
Abilities: +6 Str, -2 Dex, -2 Con, -2 Wis
Base Speed: 30'
Favored: Ranger (HP)
Fearless (+2 saves vs. fear)
DR 5/Cold Iron
Lesser Defencive Training (+4 Dodge AC vs Giant subtype)
Reach 10'
CLASS: Ranger
Armor/Weapons: Light and medium armor and shields (except tower shields) / all simple and martial
Favoured Enemy (Giant +2)
Track
Wild Empathy
FEATS
Heavy Armour Proficiency
TRAITS
Roll With It - +1 trait bonus to Reflex saves. 1 or 2/day (DM Ruling Required) negate critical hit by giant subtype
creature.
SKILLS 7 [6 base, +1 Int]
Climb +6 (1 rank, +3 CS, +5 Str, -3 ACP)
K (Geography) +4 (1 rank, +3 CS, +0 Int)
Heal +3 (1 rank, +3 CS, -1 Wis)
Intimidate +4 (1 rank, +3 CS, +0 Cha)
Perception +3 (1 rank, +3 CS, -1 Wis)
Survival +3 (1 rank, +3 CS, -1 Wis)
Swim +6 (1 rank, +3 CS, +5 Str, -3 ACP)
CARRYING CAPACITY
Light: 266#
Medium: 532#
Heavy: 800#
EQUIPMENT
Traveller's Outfit (0gp, 0#, worn)
Large Hide Armour (30gp, 50#, worn)
Large Heavy Wooden Shield (14gp, 30#, worn)
Large Club (0gp, 6#, worn)
Large Sling (0 gp 1#, worn)
Large Backpack (4 gp, 4#, worn)
Large Belt Pouch (2 gp, 1#, worn)
Total (50gp, 92#, light)
FINANCES: 0gp
Appearance: Galdhabrach cuts a noble if seemingly worndown figure, with chiselled features on his long face. His sickly
coloured hair is a bit unkept and reaches down just past his shoulders. He has a number of prominent scars on his arms,
chest and legs, and one small one on his nose. Overall he has something of a wild appearance, though that likely owes as
well to his rugged looking gear.
Background: Galdhabrach, more commonly referred to as "Brock" in tongues without some connection to the fey, is fairly certain that he came to the Mortal Plane from the First World many years ago in his youth. For some reason he cannot recall the circumstances, but he remembers the sudden disorientation, strange sensations, and an eery feeling of being lost when he crossed over through some sort of crack in the fabric of the planes.
The fixedness of Golarion was strange to him at first, but he quickly grew to appreciate it. He travelled a round a bit in Western Avistan, not fearing other travellers perhaps as much as have, given that not a few mistook him for some kind of monster. But he made due, and learned the common tongue.
The time came for Brock when he began to feel a longing for his home, but he knows not how he can return. Instead, he seeks to satify another primal urge: to seek out and fight giants, as his ancestors first molded into great warriors to protect their kin had done. This search has brought him to the village of Trunau. The fey giant has heard a rumour that something is about to befall the area, and he has a feeling it will lead him to a suitable end.[/sblock][/sblock]
[sblock=Character Sheet][sblock=RACE]Race: Tuaga du Imbraam
Type: Fey (human) 2 rp
Size: Large (+2 Str, -2 Dex) 7 rp
Base Speed: Normal 0 rp
Ability Score Modifiers: Greater Paragon (+4 Str, -2 Con, -2 Wis) 2 rp
Languages: Xenophobic (Sylvan; Aklo, Common, Elven, Giant) 0 rp
Racial Traits:
Ability Score Racial Traits:
None
Defense Racial Traits:
Fearless 1 rp
Fey Damage Resistance 3 rp
Lesser Defencive Training (Giant) 1 rp
Feat and Skill Racial Traits:
None
Magical Racial Traits:
None
Movement Racial Traits:
None
Offense Racial Traits:
Reach 1 rp
Senses Racial Traits:
None
Weakness Racial Traits:
None
Other Racial Traits:
None
Total: 15 rp
In a vast clearing in an anciest forest thirteen large stone slabs are laid next to one another under darkened skies. Light is cast from torches surrounding the clearing that are in fact thousands of radiant fireflies swarming about. Standing in front of the stone slabs are four enormous legs belonging to two creatures, scales of stone, rising so far into the sky that the light barely reaches their knees. But those present can feel the enormous pressure of their gaze: Imbrex.
Thirteen still figures are carried into the clearing, some male, some female, and are placed on the slabs. Green hair, blue skin, yellow eyes. In stature they seem akin to elves, though there is obviously some gulf between those races. The multitudes assembled for this ritual begin chanting, begining with a low hum and growing steadily louder and more powerful, until the trees shake with their thundering voices.
Suddenly the figures upon the slabs begin to writhe and scream, though the sound is drowned out by the chant. Their limbs begin to stretch and grow, and soon the rest of them follows. Their proportions change, and their very substance seems to grow thinner. Blue skin fades and grows dark, green hair takes on a distinct yellowish tinge, and the colour of their eyes fades away completely leaving just the black centres on white.
Their writhing stops, and screams turn to moans. The chant drones onward. Where once they seemed small upon the stone, they have grown to take up the wholes space. Even so, their bodies have become gaunt even as they grew large.
***
Now their is a battlefield, with a great host of the dreaded fomorians ready to fall upon the ranks of much smaller foes. Sensing a slaughter, the dark giants rumble forwards across the verdant fields. They are answered with a hail of arrows and bolts of fey magic. Only a handful fall; the charge is unabated.
The massive figures approach their tiny foes, but then a war horn sounds, thrumming with powerful fey magic. Just behind the front line of the fey host suddenly hundreds of figures begin to rise up from where they kneeled low. Clad in armour of marble shot through with sparkling veins, armed with spear and shield, they are still small compared to their giant foes. But the difference is not overwhelming, and they step out in front of their allies to meet the charge head on.[/sblock]
[sblock=CHARACTER]INFORMATION
Name: Galdhabrach
Player: Kaodi
Race: Tuaga du Imbraam
Class: Ranger (Skirmisher) 1
Level: 1
Alignment: Lawful Neutral
Languages: Common, Sylvan
Deity: Imbrex
Size: Large
Gender: Male
Age: 141
Height: 8'-5"
Weight: 488#
Hair Color: Greenish Yellow
Eye Color: White
Skin Color: Light Bluish Grey
ABILITIES
Str: 20 +3 (5 points, +4 racial, +2 size)
Dex: 08 +1 (0 points, -2 size)
Con: 12 +2 (5 points, -2 racial)
Int: 12 -1 (2 points)
Wis: 08 +0 (0 points)
Cha: 10 +0 (0 points)
COMBAT
HP: 12 [d10, +1 Con, +1 FC]
AC: 14 [10 base, -1 Dex, -1 Size, +4 armor, +2 shield]
AC Touch: 8 [10 base, -1 Dex, -1 Size]
Flatfooted: 14 [10 base, -1 Dex, -1 Size, +4 armor, +2 shield]
Init: -1 [-1 Dex]
CMB: +7 [1 BAB, +5 Str, +1 Size]
CMD: 16 [10 base, +1 BAB, +5 Str, -1 Dex, +1 Size]
Fortitude: +3 [2 base, +1 Con]
Reflex: +2 [2 base, -1 Dex, +1 trait]
Will: -1 [0 base, -1 Wis]
Speed: 20'
WEAPON
Club: Attack: +5 [1 BAB, +5 Str, -1 Size], Damage: 1d8+5, Crit: 20, Type: B
Sling (w/Rock): Attack: -2 [1 BAB, -1 Dex, -1 Size, -1 Misc], Damage: 1d4+5, Type: B, Range 50'
ARMOR
Hide: AC: +4, MDB +4, ACP: -3
Heavy Wooden Shield: AC +2, ACP: -2
RACIAL
Abilities: +6 Str, -2 Dex, -2 Con, -2 Wis
Base Speed: 30'
Favored: Ranger (HP)
Fearless (+2 saves vs. fear)
DR 5/Cold Iron
Lesser Defencive Training (+4 Dodge AC vs Giant subtype)
Reach 10'
CLASS: Ranger
Armor/Weapons: Light and medium armor and shields (except tower shields) / all simple and martial
Favoured Enemy (Giant +2)
Track
Wild Empathy
FEATS
Heavy Armour Proficiency
TRAITS
Roll With It - +1 trait bonus to Reflex saves. 1 or 2/day (DM Ruling Required) negate critical hit by giant subtype
creature.
SKILLS 7 [6 base, +1 Int]
Climb +6 (1 rank, +3 CS, +5 Str, -3 ACP)
K (Geography) +4 (1 rank, +3 CS, +0 Int)
Heal +3 (1 rank, +3 CS, -1 Wis)
Intimidate +4 (1 rank, +3 CS, +0 Cha)
Perception +3 (1 rank, +3 CS, -1 Wis)
Survival +3 (1 rank, +3 CS, -1 Wis)
Swim +6 (1 rank, +3 CS, +5 Str, -3 ACP)
CARRYING CAPACITY
Light: 266#
Medium: 532#
Heavy: 800#
EQUIPMENT
Traveller's Outfit (0gp, 0#, worn)
Large Hide Armour (30gp, 50#, worn)
Large Heavy Wooden Shield (14gp, 30#, worn)
Large Club (0gp, 6#, worn)
Large Sling (0 gp 1#, worn)
Large Backpack (4 gp, 4#, worn)
Large Belt Pouch (2 gp, 1#, worn)
Total (50gp, 92#, light)
FINANCES: 0gp
Appearance: Galdhabrach cuts a noble if seemingly worndown figure, with chiselled features on his long face. His sickly
coloured hair is a bit unkept and reaches down just past his shoulders. He has a number of prominent scars on his arms,
chest and legs, and one small one on his nose. Overall he has something of a wild appearance, though that likely owes as
well to his rugged looking gear.
Background: Galdhabrach, more commonly referred to as "Brock" in tongues without some connection to the fey, is fairly certain that he came to the Mortal Plane from the First World many years ago in his youth. For some reason he cannot recall the circumstances, but he remembers the sudden disorientation, strange sensations, and an eery feeling of being lost when he crossed over through some sort of crack in the fabric of the planes.
The fixedness of Golarion was strange to him at first, but he quickly grew to appreciate it. He travelled a round a bit in Western Avistan, not fearing other travellers perhaps as much as have, given that not a few mistook him for some kind of monster. But he made due, and learned the common tongue.
The time came for Brock when he began to feel a longing for his home, but he knows not how he can return. Instead, he seeks to satify another primal urge: to seek out and fight giants, as his ancestors first molded into great warriors to protect their kin had done. This search has brought him to the village of Trunau. The fey giant has heard a rumour that something is about to befall the area, and he has a feeling it will lead him to a suitable end.[/sblock][/sblock]
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