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General Tabletop Discussion
*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="Argyle King" data-source="post: 5652825" data-attributes="member: 58416"><p>I'm aware, and that has some similarities to how I ran the Great Wheel, but it's not the same thing. What I meant in my previous post was that the planes would also change their positions in relation to each other. The wheel would turn, and the 'gears' (I suppose you could imagine them as smaller wheels) would turn as well. </p><p></p><p>quick and dirty example:</p><p></p><p>...P......X....</p><p>P.....O......X</p><p>...P......X....</p><p></p><p>The letters above represent planes on The Great Wheel. The Ps are part of a smaller wheel/gear inside the larger and greater wheel. The same is true of the Xs. Currently, the position of the O is such that it is part of two smaller wheels. Perhaps it is normally a P; it's current position leads to it being moved to the X track for a while when the X gear moves. </p><p></p><p>While not common, this set up lead to the possibility of times when a plane like The Abyss might find itself adjacent to one of the heavenly planes. Some of the more manipulative and powerful outsiders such as Asmodeus might plan to take advantage of the movements far in advance by studying their movements or even have schemes to alter the movements.</p><p></p><p>It should also be noted that I also slightly house ruled how certain planar spells worked because of this set up. In particular, it could be far more difficult to travel via magic from the plane you're currently on to one that is far away from it on The Wheel than it would be to go to the plane right next door. On the other hand, I also had portals which were similar the Moon Gates of Ultima fame act as naturally occurring portals which could be used to travel from one plane to the next. The trick was having some knowledge of when the plane you wanted to go to would be adjacent to the one you were on.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5652825, member: 58416"] I'm aware, and that has some similarities to how I ran the Great Wheel, but it's not the same thing. What I meant in my previous post was that the planes would also change their positions in relation to each other. The wheel would turn, and the 'gears' (I suppose you could imagine them as smaller wheels) would turn as well. quick and dirty example: ...P......X.... P.....O......X ...P......X.... The letters above represent planes on The Great Wheel. The Ps are part of a smaller wheel/gear inside the larger and greater wheel. The same is true of the Xs. Currently, the position of the O is such that it is part of two smaller wheels. Perhaps it is normally a P; it's current position leads to it being moved to the X track for a while when the X gear moves. While not common, this set up lead to the possibility of times when a plane like The Abyss might find itself adjacent to one of the heavenly planes. Some of the more manipulative and powerful outsiders such as Asmodeus might plan to take advantage of the movements far in advance by studying their movements or even have schemes to alter the movements. It should also be noted that I also slightly house ruled how certain planar spells worked because of this set up. In particular, it could be far more difficult to travel via magic from the plane you're currently on to one that is far away from it on The Wheel than it would be to go to the plane right next door. On the other hand, I also had portals which were similar the Moon Gates of Ultima fame act as naturally occurring portals which could be used to travel from one plane to the next. The trick was having some knowledge of when the plane you wanted to go to would be adjacent to the one you were on. [/QUOTE]
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Community
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*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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