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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="Shemeska" data-source="post: 5652964" data-attributes="member: 11697"><p>Umm, might want to check that again. The "3e cosmology" was three editions old at that point, with years and an entire campaign setting's worth of gradual evolution for what was used as the default 3e cosmology. The two fiendish codex books in late 3e were gems, largely done by freelancers and much of that material isn't stuff that's in 4e.</p><p> </p><p></p><p></p><p>There was a plane of faerie introduced as an optional plane in the 3e MotP. I suspect that it developed into the 4e feywild in some capacity, based on what else from that particular book eventually got ported to 4e.</p><p> </p><p> </p><p></p><p></p><p>You may be thinking I'm seriously, seriously older than I actually am.</p><p></p><p></p><p></p><p>Eberron's planes were indeed cool, and it's a shame that its unique qualities were watered down somewhat in 4e when some of the default 4e cosmology tropes were inserted into it. But the thing with "moving planes" is hard to define versus something like the Great Wheel because those planes weren't truly static in the sense of being locked into place within some overarching 3d space wherein you could objectively define their positions. </p><p></p><p>That "wheel" was a diagram to define the metaphysical relation between the alignment based planes. Those planes were infinite in size and you didn't have to walk literally across six planes to get to a seventh in some defined order, because there were portals that made any actual defined positional structure irrelevant many times. Granted you weren't likely to find as many portals to the Abyss in Elysium as you would to "adjacent" planes. It was only as tightly defined and fixed as you chose to play it.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 5652964, member: 11697"] Umm, might want to check that again. The "3e cosmology" was three editions old at that point, with years and an entire campaign setting's worth of gradual evolution for what was used as the default 3e cosmology. The two fiendish codex books in late 3e were gems, largely done by freelancers and much of that material isn't stuff that's in 4e. There was a plane of faerie introduced as an optional plane in the 3e MotP. I suspect that it developed into the 4e feywild in some capacity, based on what else from that particular book eventually got ported to 4e. You may be thinking I'm seriously, seriously older than I actually am. Eberron's planes were indeed cool, and it's a shame that its unique qualities were watered down somewhat in 4e when some of the default 4e cosmology tropes were inserted into it. But the thing with "moving planes" is hard to define versus something like the Great Wheel because those planes weren't truly static in the sense of being locked into place within some overarching 3d space wherein you could objectively define their positions. That "wheel" was a diagram to define the metaphysical relation between the alignment based planes. Those planes were infinite in size and you didn't have to walk literally across six planes to get to a seventh in some defined order, because there were portals that made any actual defined positional structure irrelevant many times. Granted you weren't likely to find as many portals to the Abyss in Elysium as you would to "adjacent" planes. It was only as tightly defined and fixed as you chose to play it. [/QUOTE]
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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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