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General Tabletop Discussion
*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="pemerton" data-source="post: 5655688" data-attributes="member: 42582"><p>MrMyth, that was a very solid post.</p><p></p><p>I want to add - it also seems to presuppose that combat is at odds with roleplaying, which (i) makes me wonder whether these people have come across games like The Burning Wheel and The Riddle of Steel, and (ii) makes me wonder what they're doing playing D&D rather than a game like HeroWars/Quest, or even something more out there like My Life With Master, which doesn't have heroic derring-do at the centre of its treatment of conflict resolution.</p><p></p><p>I will go further than this. The 4e cosmology is superior to the traditional D&D cosmology for playing a game in which player convictions and thematic concerns are the main drivers, because it contains many elements which are heavily frontloaded with thematically rich conflict, and puts them on display for the players to choose from in building their PCs (via comments in the PHB, sidebars in the Power books, little bits and pieces in the powers' flavour texts, etc).</p><p></p><p>And The Plane Above even canvasses heroquesting (or as they call it, journeying into deep myth) for epic PCs - which is about as planes-at-the-centre-of-player-driven-thematic-conflict as it gets.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5655688, member: 42582"] MrMyth, that was a very solid post. I want to add - it also seems to presuppose that combat is at odds with roleplaying, which (i) makes me wonder whether these people have come across games like The Burning Wheel and The Riddle of Steel, and (ii) makes me wonder what they're doing playing D&D rather than a game like HeroWars/Quest, or even something more out there like My Life With Master, which doesn't have heroic derring-do at the centre of its treatment of conflict resolution. I will go further than this. The 4e cosmology is superior to the traditional D&D cosmology for playing a game in which player convictions and thematic concerns are the main drivers, because it contains many elements which are heavily frontloaded with thematically rich conflict, and puts them on display for the players to choose from in building their PCs (via comments in the PHB, sidebars in the Power books, little bits and pieces in the powers' flavour texts, etc). And The Plane Above even canvasses heroquesting (or as they call it, journeying into deep myth) for epic PCs - which is about as planes-at-the-centre-of-player-driven-thematic-conflict as it gets. [/QUOTE]
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Community
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*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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