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General Tabletop Discussion
*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="MrMyth" data-source="post: 5656134" data-attributes="member: 61155"><p>I'm not sure how they could have done so, though - how do you reinvent what you see as a flawed system while still preserving elements for those who enjoyed them? I think they tried to capture that in various ways, via the Elemental Chaos, but I think they felt the game as a whole would be improved by their changes. That they could capture the elements that others found 'fun' about the Plane of Vacuum while removing the elements that removed that fun for others. </p><p> </p><p>One can't do so perfectly, of course. For those whom the big issue <em>was </em>the symmetry, for example. But I don't think I see any attempt by them to exile or fire certain gamers, as some have suggested was their plan. (And as seems suggested by your description of their attitude.)</p><p> </p><p></p><p> </p><p>I'm not sure it is quite equivalent, since you are addressing a game element (as a whole) rather than one example as such. </p><p> </p><p>If Mike Mearls said, "Hey, there are benefits to using a battlemap, but sometimes they cause problems too - <em>square fireballs</em>, how dumb is that?"</p><p> </p><p>...I think that would be much more equivalent. </p><p> </p><p>(Not to mention there is a different between criticizing a game element - as he did with calling it the antithesis of fun - and criticizing gamers - as you do in your quote.) </p><p> </p><p>All that said, I'd be a fan of them toning down the rhetoric and trying to avoid such inflammatory statements in the future. But in the end, I think those statements weren't meant as attacks, but just honest criticisms of areas of a game they felt needed improvement, and were not the insults that some read them to be. They are game designers, not public speakers, and so don't always phrase things as diplomatically as they can, its true.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5656134, member: 61155"] I'm not sure how they could have done so, though - how do you reinvent what you see as a flawed system while still preserving elements for those who enjoyed them? I think they tried to capture that in various ways, via the Elemental Chaos, but I think they felt the game as a whole would be improved by their changes. That they could capture the elements that others found 'fun' about the Plane of Vacuum while removing the elements that removed that fun for others. One can't do so perfectly, of course. For those whom the big issue [I]was [/I]the symmetry, for example. But I don't think I see any attempt by them to exile or fire certain gamers, as some have suggested was their plan. (And as seems suggested by your description of their attitude.) I'm not sure it is quite equivalent, since you are addressing a game element (as a whole) rather than one example as such. If Mike Mearls said, "Hey, there are benefits to using a battlemap, but sometimes they cause problems too - [I]square fireballs[/I], how dumb is that?" ...I think that would be much more equivalent. (Not to mention there is a different between criticizing a game element - as he did with calling it the antithesis of fun - and criticizing gamers - as you do in your quote.) All that said, I'd be a fan of them toning down the rhetoric and trying to avoid such inflammatory statements in the future. But in the end, I think those statements weren't meant as attacks, but just honest criticisms of areas of a game they felt needed improvement, and were not the insults that some read them to be. They are game designers, not public speakers, and so don't always phrase things as diplomatically as they can, its true. [/QUOTE]
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Community
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*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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