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General Tabletop Discussion
*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="Pentius" data-source="post: 5660685" data-attributes="member: 6676736"><p>I don't think it is either an extreme metagame, or an example of poor timekeeping. It's a side effect of not having time pressures on adventures, or sometimes of not having existing time pressures matter enough to the party. I've been in some campaigns where time was kept very good track of(I remember that quote, too), but knowing whether it was one or two hours, or one or two days, that you're handwaving with "and we stay in town while Dave does his wizard thing" doesn't ultimately mean much unless there are things that require accomplishing within a certain amount of time. Now, one certainly can make all adventures have a time pressure element, but in my experience, that just doesn't happen. </p><p></p><p>Most DMs I've played with aren't even really aware of the relationship between the 15mwd and time pressures(especially if they don't go on messageboards or really discuss DMing with other DMs in any medium), and the ones that are still generally won't ensure that there's a time pressure on every mission. I've also seen a good number of groups that just accept the 15mwd, regardless of edition, as "one of those things". You know, like "Our party has never met, but they now travel together. That doesn't always make sense, it's just one of those things." "Turn-based combat don't always make sense, it's just one of those things."</p><p></p><p>As for metagame, well, the Wizard(and Cleric, and Sorcerer, etc) know, in the fiction, that they have X spells per day. They know when they're out, they know there will be more tomorrow. Absent a meaningful time pressure, it isn't really metagaming for that character to prefer to face life and death situations prepared. And yes, the rest of the party can tell the Wizard to suck it up, but in my experience that really doesn't happen all that often(especially if the Wizard is not the lone caster), and certainly not to the Cleric. "We might not have Fireballs in the next fight" might not stop a party cold, but in the very few occasions I've seen where "You won't have any healing" doesn't stop the party, the ones that forge ahead don't come back.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5660685, member: 6676736"] I don't think it is either an extreme metagame, or an example of poor timekeeping. It's a side effect of not having time pressures on adventures, or sometimes of not having existing time pressures matter enough to the party. I've been in some campaigns where time was kept very good track of(I remember that quote, too), but knowing whether it was one or two hours, or one or two days, that you're handwaving with "and we stay in town while Dave does his wizard thing" doesn't ultimately mean much unless there are things that require accomplishing within a certain amount of time. Now, one certainly can make all adventures have a time pressure element, but in my experience, that just doesn't happen. Most DMs I've played with aren't even really aware of the relationship between the 15mwd and time pressures(especially if they don't go on messageboards or really discuss DMing with other DMs in any medium), and the ones that are still generally won't ensure that there's a time pressure on every mission. I've also seen a good number of groups that just accept the 15mwd, regardless of edition, as "one of those things". You know, like "Our party has never met, but they now travel together. That doesn't always make sense, it's just one of those things." "Turn-based combat don't always make sense, it's just one of those things." As for metagame, well, the Wizard(and Cleric, and Sorcerer, etc) know, in the fiction, that they have X spells per day. They know when they're out, they know there will be more tomorrow. Absent a meaningful time pressure, it isn't really metagaming for that character to prefer to face life and death situations prepared. And yes, the rest of the party can tell the Wizard to suck it up, but in my experience that really doesn't happen all that often(especially if the Wizard is not the lone caster), and certainly not to the Cleric. "We might not have Fireballs in the next fight" might not stop a party cold, but in the very few occasions I've seen where "You won't have any healing" doesn't stop the party, the ones that forge ahead don't come back. [/QUOTE]
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*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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