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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="Pentius" data-source="post: 5660967" data-attributes="member: 6676736"><p>When I say there's not always a time pressure, I don't mean, "No, there totally is one, it just isn't stated up front." I mean that sometimes there really isn't a time pressure. A couple of actual play examples I've seen over the years may help illustrate this.</p><p></p><p>The PCs, being adventure hungry new guys in town, ask around about possible places of interest. They are told of the ruins of a monastery near town, where a valuable jewel may still rest, after all these years, but the townspeople are afraid to go near the ruins(Yes, this was AD&D1e. Yes we started the campaign copying the books' example of play. It was our first game). Giant spiders, ghouls, traps, that place was dangerous. Luckily, there was also nothing stopping us from leaving if it got too hot. The treasure wasn't going anywhere. The townspeople were afraid of the place, and we were the only adventurers in town. </p><p></p><p></p><p>Example two, a botched funeral ritual accidentally desecrates a graveyard, and the dead begin to rise. Our heroes, being do-gooder type chaps, decide to help. We clear the dead from above ground, and find that there are many more in the crypts, so we start to clear them. Spells/hp/etc run low, so we pull out, board the entrance, and set a watch while we patch up. The only undead there were corporeal, and there was only one entrance.</p><p></p><p></p><p>Now, in either of these cases, the Dm certainly could have created a pressure, ad-hoc, by adding in another group of adventurers after the jewel, for instance, or another exit to the crypts we didn't know about. Were I DMing(or rather, were the me of today DMing, example one was actually me DMing, so many years ago) I probably would have added just such an element, to keep the players on their toes. But does that not go against your stated idea of the world not revolving around the PCs?</p></blockquote><p></p>
[QUOTE="Pentius, post: 5660967, member: 6676736"] When I say there's not always a time pressure, I don't mean, "No, there totally is one, it just isn't stated up front." I mean that sometimes there really isn't a time pressure. A couple of actual play examples I've seen over the years may help illustrate this. The PCs, being adventure hungry new guys in town, ask around about possible places of interest. They are told of the ruins of a monastery near town, where a valuable jewel may still rest, after all these years, but the townspeople are afraid to go near the ruins(Yes, this was AD&D1e. Yes we started the campaign copying the books' example of play. It was our first game). Giant spiders, ghouls, traps, that place was dangerous. Luckily, there was also nothing stopping us from leaving if it got too hot. The treasure wasn't going anywhere. The townspeople were afraid of the place, and we were the only adventurers in town. Example two, a botched funeral ritual accidentally desecrates a graveyard, and the dead begin to rise. Our heroes, being do-gooder type chaps, decide to help. We clear the dead from above ground, and find that there are many more in the crypts, so we start to clear them. Spells/hp/etc run low, so we pull out, board the entrance, and set a watch while we patch up. The only undead there were corporeal, and there was only one entrance. Now, in either of these cases, the Dm certainly could have created a pressure, ad-hoc, by adding in another group of adventurers after the jewel, for instance, or another exit to the crypts we didn't know about. Were I DMing(or rather, were the me of today DMing, example one was actually me DMing, so many years ago) I probably would have added just such an element, to keep the players on their toes. But does that not go against your stated idea of the world not revolving around the PCs? [/QUOTE]
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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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