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*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="TheAuldGrump" data-source="post: 5661720" data-attributes="member: 6957"><p>Not in a subjective matter - there is neither a right nor a wrong.</p><p></p><p>Those who do not think that it needs a drastic fix also do not <em>want</em> a drastic fix, and feel that the drastic <em>'fixes'</em> of 4e are far worse than the problems that they purport to fix.</p><p></p><p>In my personal experience - 4e was the first game of D&D that I ever played where I would have had more fun playing Clue, or even Monopoly. It just plain was not much fun for me. (Not singling out board games as a bit of snark - more that they are games played around a table, ones that I typically consider less fun than playing an RPG. I have not played a professional RPG that I have liked less than 4e, otherwise I would have used that for comparison. Also, I roleplay something fierce while playing Clue. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> )</p><p></p><p>If that was 'fixing the problem' then why the Hell would I want the problem fixed? The reason to play a game, be it Clue, D&D, or Kill Dr. Lucky is to have fun.</p><p></p><p>You have had more fun with 4e, so for you the repair was better than leaving the problem - but that is by no means true for everyone.</p><p></p><p>Trying to say that not wanting the 'problem' 'fixed' is a fallacy is, in fact, a fallacy.</p><p></p><p>Part of my 'problem' with 4e was that I kind of expected to dislike it, but the rest was the game itself. It lived up to my expectations.</p><p></p><p>Feeling exhausted, just finished running two days of Pathfinder for two groups of twelve players each.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5661720, member: 6957"] Not in a subjective matter - there is neither a right nor a wrong. Those who do not think that it needs a drastic fix also do not [i]want[/i] a drastic fix, and feel that the drastic [i]'fixes'[/i] of 4e are far worse than the problems that they purport to fix. In my personal experience - 4e was the first game of D&D that I ever played where I would have had more fun playing Clue, or even Monopoly. It just plain was not much fun for me. (Not singling out board games as a bit of snark - more that they are games played around a table, ones that I typically consider less fun than playing an RPG. I have not played a professional RPG that I have liked less than 4e, otherwise I would have used that for comparison. Also, I roleplay something fierce while playing Clue. :p ) If that was 'fixing the problem' then why the Hell would I want the problem fixed? The reason to play a game, be it Clue, D&D, or Kill Dr. Lucky is to have fun. You have had more fun with 4e, so for you the repair was better than leaving the problem - but that is by no means true for everyone. Trying to say that not wanting the 'problem' 'fixed' is a fallacy is, in fact, a fallacy. Part of my 'problem' with 4e was that I kind of expected to dislike it, but the rest was the game itself. It lived up to my expectations. Feeling exhausted, just finished running two days of Pathfinder for two groups of twelve players each. The Auld Grump [/QUOTE]
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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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