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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="Lanefan" data-source="post: 5661919" data-attributes="member: 29398"><p>Only if you see the "caster issues" as a problem; which as far as I can tell is largely a measure of what sort of level you're playing at.</p><p></p><p>4e certainly lends itself to a different playstyle, in that a party can plow through an adventure like Keep on the Shadowfell in one go - maybe two if they're unlucky and have to rest overnight once - and be done with it. Resources (including health) are easy to recover and-or maintain in the field.</p><p></p><p>In 1e that same adventure might take weeks. (it took my group 4 months but there were other things slowing them down)</p><p></p><p>What this means is the idea of a time constraint is tougher to use. If hurrying up means taking two days instead of three that's not a big deal as often the extra day doesn't mean much; but if it means the difference between taking 6 days instead of a month that's a big enough difference that the world *can* advance or change during it.</p><p></p><p>So while the mechanics might not be dictating a playstyle they're certainly speeding up the pace, which changes how the party's actions will interact with the game world. An experienced DM will catch this. A rookie probably won't.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5661919, member: 29398"] Only if you see the "caster issues" as a problem; which as far as I can tell is largely a measure of what sort of level you're playing at. 4e certainly lends itself to a different playstyle, in that a party can plow through an adventure like Keep on the Shadowfell in one go - maybe two if they're unlucky and have to rest overnight once - and be done with it. Resources (including health) are easy to recover and-or maintain in the field. In 1e that same adventure might take weeks. (it took my group 4 months but there were other things slowing them down) What this means is the idea of a time constraint is tougher to use. If hurrying up means taking two days instead of three that's not a big deal as often the extra day doesn't mean much; but if it means the difference between taking 6 days instead of a month that's a big enough difference that the world *can* advance or change during it. So while the mechanics might not be dictating a playstyle they're certainly speeding up the pace, which changes how the party's actions will interact with the game world. An experienced DM will catch this. A rookie probably won't. Lanefan [/QUOTE]
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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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