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General Tabletop Discussion
*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="pemerton" data-source="post: 5661939" data-attributes="member: 42582"><p>I think this is right - it's a possibility inherent in the system, that emerges under some play conditions and not others.</p><p></p><p>I remember in a RM game I GMed the scenario involved exploration of a magically warded and trapped castle. The PCs - all wizards or warrior-mages - lived in a city some 1000-odd miles to the south-east. They would wake up with power points refreshed, teleport to the outskirts of the castle, make their way in under fly spells, investigate until they ran low on power points - which tended not to take all that long - and then teleport home. Sometimes, if they were able to rest quickly and regain PPs, they could get in two missions a day.</p><p></p><p>Now in my view there is nothing inherently wrong, in a fantasy RPG, of a scenario involving exploration of an old castle. In this particular game, there was a degree of time pressure - they had days and weeks, rather than months, in which to undertake this exploration. But there was no pressure that would make it logical for them to press on even without power points. And there was no more logical way to investigate the castle than by using magic - it was a magic-rich environment and they were magic-rich PCs.</p><p></p><p>But the net outcome is a little bit inane - rest, commute to work via teleport, work for half-an-hour, commute back home, rest, repeat.</p><p></p><p>One obvious way to change the situation would be to give these PCs ways of undertaking the investigation that recharge more quickly than RM power points do. That is, a system change could produce a change in play. (Of course, that system change might produce other consequences too, that aren't desired.)</p><p></p><p>A more extreme version of the "nova" problem was in a later RM campaign, where on PC had the ability to spend practically all his PP in a single round, on a series of buffed attack spells. That's getting close, in my view, to self-evidently poor mechanical design.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5661939, member: 42582"] I think this is right - it's a possibility inherent in the system, that emerges under some play conditions and not others. I remember in a RM game I GMed the scenario involved exploration of a magically warded and trapped castle. The PCs - all wizards or warrior-mages - lived in a city some 1000-odd miles to the south-east. They would wake up with power points refreshed, teleport to the outskirts of the castle, make their way in under fly spells, investigate until they ran low on power points - which tended not to take all that long - and then teleport home. Sometimes, if they were able to rest quickly and regain PPs, they could get in two missions a day. Now in my view there is nothing inherently wrong, in a fantasy RPG, of a scenario involving exploration of an old castle. In this particular game, there was a degree of time pressure - they had days and weeks, rather than months, in which to undertake this exploration. But there was no pressure that would make it logical for them to press on even without power points. And there was no more logical way to investigate the castle than by using magic - it was a magic-rich environment and they were magic-rich PCs. But the net outcome is a little bit inane - rest, commute to work via teleport, work for half-an-hour, commute back home, rest, repeat. One obvious way to change the situation would be to give these PCs ways of undertaking the investigation that recharge more quickly than RM power points do. That is, a system change could produce a change in play. (Of course, that system change might produce other consequences too, that aren't desired.) A more extreme version of the "nova" problem was in a later RM campaign, where on PC had the ability to spend practically all his PP in a single round, on a series of buffed attack spells. That's getting close, in my view, to self-evidently poor mechanical design. [/QUOTE]
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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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