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General Tabletop Discussion
*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="Wicht" data-source="post: 5662264" data-attributes="member: 221"><p>Sure... why not.</p><p></p><p>First off, casters have a limited selection of spells at their disposal at anyone time, especially arcane casters. They cannot be prepared for everything all at the same time. At any one time, they may be able to replace a rogue, a fighter, or what have you, but only a few times a day, and rarely can they do everything well. Scenarios should exploit this by having a variety of challenges. The "what ifs" that people throw about, to demonstrate how a caster can be superior always assumes a perfect selection of spells for every situation. In most of my in-game experience, casters end up with spells that are the wrong spell for a situation and rarely have the perfect compliment of spells for every situation.</p><p></p><p>Secondly, casters have glass jaws, especially, again, arcane casters. Intelligent monsters should target casters early and often, when they are identified. Force the melee types to work to defend the casters. Casters are powerful, but without melee support, they are easily taken out with a few good hits, especially at high levels.</p><p></p><p>Thirdly, Casters have a limit on spells per day, and in situations where there is a need to press forward, casters who do not pace themselves become dead weight on the party. In most of my high level games, the casters do learn to pace themselves, rarely run out of spells before the end of the day, and contribute meaningfully in most situations. But they do not dominate because they are pacing themselves so they can be helpful for longer. They also tend to want something to fall back on, in case of danger during the night (especially important when teleportation is not an option.)</p><p></p><p>Just a few thoughts... take them for what they are worth. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wicht, post: 5662264, member: 221"] Sure... why not. First off, casters have a limited selection of spells at their disposal at anyone time, especially arcane casters. They cannot be prepared for everything all at the same time. At any one time, they may be able to replace a rogue, a fighter, or what have you, but only a few times a day, and rarely can they do everything well. Scenarios should exploit this by having a variety of challenges. The "what ifs" that people throw about, to demonstrate how a caster can be superior always assumes a perfect selection of spells for every situation. In most of my in-game experience, casters end up with spells that are the wrong spell for a situation and rarely have the perfect compliment of spells for every situation. Secondly, casters have glass jaws, especially, again, arcane casters. Intelligent monsters should target casters early and often, when they are identified. Force the melee types to work to defend the casters. Casters are powerful, but without melee support, they are easily taken out with a few good hits, especially at high levels. Thirdly, Casters have a limit on spells per day, and in situations where there is a need to press forward, casters who do not pace themselves become dead weight on the party. In most of my high level games, the casters do learn to pace themselves, rarely run out of spells before the end of the day, and contribute meaningfully in most situations. But they do not dominate because they are pacing themselves so they can be helpful for longer. They also tend to want something to fall back on, in case of danger during the night (especially important when teleportation is not an option.) Just a few thoughts... take them for what they are worth. :) [/QUOTE]
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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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