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General Tabletop Discussion
*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="Beginning of the End" data-source="post: 5662395" data-attributes="member: 55271"><p>Hussar's been holding onto that tightly for years. He hears what he wants to hear and ignores everything else.</p><p></p><p><strong><span style="color: red">Folks, the rudeness has been dealt with. - PCat</span></strong></p><p></p><p>The only thing you need in order for the 15MAD/early-onset-LFQW not to be a problem is a mildly reactive world which isn't put on PAUSE whenever the players aren't looking at it.</p><p></p><p>Adventures with imposed time-based deadlines are one way to achieve a reactive world, but other methods include:</p><p></p><p>- Proactive opponents (reinforcing positions, sending retaliation squads, changing plans, abandoning hideouts, destroying evidence, making new alliances, etc.)</p><p></p><p>- NPC Competition (stealing the rewards, winning the acclaim, etc.)</p><p></p><p>- Competing interests (do we need to choose between X and Y, or can we try to accomplish both?)</p><p></p><p>- Demanding support cast (you need me to rescue your cat? but I just used all my spells to nova that fight with the goblins!)</p><p></p><p>- A variety of long-term and short-term goals</p><p></p><p>- A mixture of unexpected challenge types</p><p></p><p>And, of course, all of that is really just scratching the surface. Pretty much anything which creates a short-term demand or uncertainty will do the trick.</p><p></p><p>This is usually the point where Hussar tries to dismiss all of that as the spellcasters somehow "dictating" the content of adventures. But, frankly, these are just the characteristics of good adventure design. You should be doing this stuff in D&D, Call of Cthulhu, Savage Worlds, or any other RPG you're playing. The whole "all the monsters sit in their rooms and wait for the adventurers to kick down the door" thing isn't really a style of play you should be clinging to as if it were the holy grail of gaming, IMO.</p><p></p><p>If that's all you want out of your gaming, you should go play <em>Diablo</em>. (And I don't mean that in a dismissive fashion: I mean that CRPGs are literally much, much better at delivering that style of play.)</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5662395, member: 55271"] Hussar's been holding onto that tightly for years. He hears what he wants to hear and ignores everything else. [b][color=red]Folks, the rudeness has been dealt with. - PCat[/color][/b][color=red][/color] The only thing you need in order for the 15MAD/early-onset-LFQW not to be a problem is a mildly reactive world which isn't put on PAUSE whenever the players aren't looking at it. Adventures with imposed time-based deadlines are one way to achieve a reactive world, but other methods include: - Proactive opponents (reinforcing positions, sending retaliation squads, changing plans, abandoning hideouts, destroying evidence, making new alliances, etc.) - NPC Competition (stealing the rewards, winning the acclaim, etc.) - Competing interests (do we need to choose between X and Y, or can we try to accomplish both?) - Demanding support cast (you need me to rescue your cat? but I just used all my spells to nova that fight with the goblins!) - A variety of long-term and short-term goals - A mixture of unexpected challenge types And, of course, all of that is really just scratching the surface. Pretty much anything which creates a short-term demand or uncertainty will do the trick. This is usually the point where Hussar tries to dismiss all of that as the spellcasters somehow "dictating" the content of adventures. But, frankly, these are just the characteristics of good adventure design. You should be doing this stuff in D&D, Call of Cthulhu, Savage Worlds, or any other RPG you're playing. The whole "all the monsters sit in their rooms and wait for the adventurers to kick down the door" thing isn't really a style of play you should be clinging to as if it were the holy grail of gaming, IMO. If that's all you want out of your gaming, you should go play [i]Diablo[/i]. (And I don't mean that in a dismissive fashion: I mean that CRPGs are literally much, much better at delivering that style of play.) [/QUOTE]
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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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