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*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="Hussar" data-source="post: 5662968" data-attributes="member: 22779"><p>But, how do you model that? Are the better baseball players better because they have better base stats, or are they just a bit higher level? After all, higher stats already cause you to act as if you were higher level, so, why double up the advantage?</p><p></p><p>I'll use 3e just because the math is easier. A 40 point buy value character is easily acting one level higher than a 25 point buy value character (regardless of how those stats were generated). The 40 PBV character hits better, has more skills, more hit points, better AC, and is in every measurable way a higher level character than the 25 PBV character.</p><p></p><p>So, why should the system compound that by actually having the character advance faster?</p><p></p><p>IME, the only thing the xp for stats thing did was push for more cheating when creating characters.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5662968, member: 22779"] But, how do you model that? Are the better baseball players better because they have better base stats, or are they just a bit higher level? After all, higher stats already cause you to act as if you were higher level, so, why double up the advantage? I'll use 3e just because the math is easier. A 40 point buy value character is easily acting one level higher than a 25 point buy value character (regardless of how those stats were generated). The 40 PBV character hits better, has more skills, more hit points, better AC, and is in every measurable way a higher level character than the 25 PBV character. So, why should the system compound that by actually having the character advance faster? IME, the only thing the xp for stats thing did was push for more cheating when creating characters. [/QUOTE]
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*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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