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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="Pentius" data-source="post: 5663114" data-attributes="member: 6676736"><p>All in all, I think I'd be more forgiving if the 3.5 dmg warned Dms about the 15mwd, but it just doesn't. I turn to the part about adventure building, and the closest it gets is two lines. </p><p></p><p>"•Multiple combat encounters are more difficult to win without a</p><p>fighter, a barbarian, a ranger, or a paladin in the party.</p><p>•Multiple combat encounters are more difficult to survive with-</p><p>out a cleric in the party." -3.5 DMG, page 50.</p><p></p><p>That kinda almost addresses the issue, but not really. Before that, the DMG talks about static, site-based adventures, saying:</p><p></p><p>"Sometimes a site-based adventure takes place at a static location.</p><p>The map depicts an old ruin filled with monsters, shows where</p><p>the ancient treasures are located within the ruin, where the traps</p><p>or danger spots are located, and so on. The PCs can arrive at this</p><p>location at any time, stay as long as they desire, leave whenever</p><p>they want, and come back later to find the site pretty much the</p><p>same as they left it (although more monsters may have taken up</p><p>residence, or a few may have wandered off; maybe a trap has been</p><p>triggered by a monster and no longer threatens the PCs, or a trap</p><p>the PCs previously triggered has been reset).</p><p>Designing a static site-based adventure is fairly easy. You don’t</p><p>have to think much about how the residents of the various encounter</p><p> areas interact, and each encounter area need only be designed with </p><p>the most immediate implications in mind—namely,</p><p>what happens when the PCs arrive?" </p><p>~3.5 DMG, page 47.</p><p></p><p>This is presented as an equal option to time-pressured adventures. There's no real advice about the differing power of casters in each type of adventure. Each individual DM is left to a trial by fire. Some pass, and either have no issue with the 15mwd, or learn to avoid it. Some just don't.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5663114, member: 6676736"] All in all, I think I'd be more forgiving if the 3.5 dmg warned Dms about the 15mwd, but it just doesn't. I turn to the part about adventure building, and the closest it gets is two lines. "•Multiple combat encounters are more difficult to win without a fighter, a barbarian, a ranger, or a paladin in the party. •Multiple combat encounters are more difficult to survive with- out a cleric in the party." -3.5 DMG, page 50. That kinda almost addresses the issue, but not really. Before that, the DMG talks about static, site-based adventures, saying: "Sometimes a site-based adventure takes place at a static location. The map depicts an old ruin filled with monsters, shows where the ancient treasures are located within the ruin, where the traps or danger spots are located, and so on. The PCs can arrive at this location at any time, stay as long as they desire, leave whenever they want, and come back later to find the site pretty much the same as they left it (although more monsters may have taken up residence, or a few may have wandered off; maybe a trap has been triggered by a monster and no longer threatens the PCs, or a trap the PCs previously triggered has been reset). Designing a static site-based adventure is fairly easy. You don’t have to think much about how the residents of the various encounter areas interact, and each encounter area need only be designed with the most immediate implications in mind—namely, what happens when the PCs arrive?" ~3.5 DMG, page 47. This is presented as an equal option to time-pressured adventures. There's no real advice about the differing power of casters in each type of adventure. Each individual DM is left to a trial by fire. Some pass, and either have no issue with the 15mwd, or learn to avoid it. Some just don't. [/QUOTE]
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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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