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*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="IronWolf" data-source="post: 5663200" data-attributes="member: 21076"><p>I know this wasn't directed to me, but I want to state up front you can play the game however you want and use whatever system you want. Plenty of systems for everyone to be playing the game they want to play.</p><p></p><p></p><p></p><p>I would suggest going back and reading some of Wicht's and my posts again during the portion of the thread we covered this. Every adventure *doesn't* need to have a time element to it. The PCs generally aren't always going to know how time sensitive things are. Sometimes it will be obvious, other times it will not. That unknown factor is what allows you to sprinkle in the time sensitive type adventures to help add that unknown factor (or some of the other plot options that I believe BotE listed).</p><p></p><p>I cannot speak for how others run the game, but my worlds continue in motion not to counter casters, but to keep the world interesting (again, purely my opinion as GM and player). I like it when the world moves forward while we, the PCs, make decisions. Or sometimes we choose to investigate one particular plot of many only to find that the two we did not address moved forward and in some case are more dire or possibly even solved themselves.</p><p></p><p>So - no, every adventure does not have to be time sensitive and no, this world in motion theory is not dictated by mechanics but by a desire for world verisimilitude.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Nope. We play a very subjective game and there are lots of ways to play it. People don't have to be wrong here. People just need to play what they find is fun and leave others to have their fun.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5663200, member: 21076"] I know this wasn't directed to me, but I want to state up front you can play the game however you want and use whatever system you want. Plenty of systems for everyone to be playing the game they want to play. I would suggest going back and reading some of Wicht's and my posts again during the portion of the thread we covered this. Every adventure *doesn't* need to have a time element to it. The PCs generally aren't always going to know how time sensitive things are. Sometimes it will be obvious, other times it will not. That unknown factor is what allows you to sprinkle in the time sensitive type adventures to help add that unknown factor (or some of the other plot options that I believe BotE listed). I cannot speak for how others run the game, but my worlds continue in motion not to counter casters, but to keep the world interesting (again, purely my opinion as GM and player). I like it when the world moves forward while we, the PCs, make decisions. Or sometimes we choose to investigate one particular plot of many only to find that the two we did not address moved forward and in some case are more dire or possibly even solved themselves. So - no, every adventure does not have to be time sensitive and no, this world in motion theory is not dictated by mechanics but by a desire for world verisimilitude. Agreed. Nope. We play a very subjective game and there are lots of ways to play it. People don't have to be wrong here. People just need to play what they find is fun and leave others to have their fun. [/QUOTE]
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Community
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*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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