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General Tabletop Discussion
*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="TheAuldGrump" data-source="post: 5663790" data-attributes="member: 6957"><p>Heh, you were supposed to concentrate on the quip about pod people. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I am never sure how often these problems come up in reality - I suspect that is less often than people think.</p><p></p><p>For what it is worth, I suspect that the 'grind' in 4e is also overstated - that it may be an effect of inexperienced GMs, and maybe WotC adventures. Experienced GMs will compensate, and have a better game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The grind in the two sessions of 4e I played was... incredibly dull, combat took forever, with a whole lot of pushing and pulling to limited effect. The GM was using a WotC adventure, I forget which one. Either way, I blame WotC, but I would prefer to say that is mostly because they do a horrible job writing adventures, and have since before 4e was a glimmer. (I.e. not entirely, or even mostly, a 4e problem.)</p><p></p><p>A good GM will not have that problem, may <em>never</em> have that problem, and may not even think about how they changed things - they just did it and it worked.</p><p></p><p>And if someone pulls the 'grind' out as a problem, then like as not the GM will think that there <em>is</em> no problem, because for him there isn't.</p><p></p><p>I <em>have</em> experienced it, and <em>know</em> that it is a problem.</p><p></p><p>And we are <em>both</em> right. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>I also think that the 'grind' is where a lot of the boardgame accusations and WoW snark come from, the combat can take long enough that it becomes more noticeable. If you avoid the 'grind' then you <em>know</em> that it isn't true....</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5663790, member: 6957"] Heh, you were supposed to concentrate on the quip about pod people. :p I am never sure how often these problems come up in reality - I suspect that is less often than people think. For what it is worth, I suspect that the 'grind' in 4e is also overstated - that it may be an effect of inexperienced GMs, and maybe WotC adventures. Experienced GMs will compensate, and have a better game. :) The grind in the two sessions of 4e I played was... incredibly dull, combat took forever, with a whole lot of pushing and pulling to limited effect. The GM was using a WotC adventure, I forget which one. Either way, I blame WotC, but I would prefer to say that is mostly because they do a horrible job writing adventures, and have since before 4e was a glimmer. (I.e. not entirely, or even mostly, a 4e problem.) A good GM will not have that problem, may [i]never[/i] have that problem, and may not even think about how they changed things - they just did it and it worked. And if someone pulls the 'grind' out as a problem, then like as not the GM will think that there [i]is[/i] no problem, because for him there isn't. I [i]have[/i] experienced it, and [i]know[/i] that it is a problem. And we are [i]both[/i] right. :hmm: I also think that the 'grind' is where a lot of the boardgame accusations and WoW snark come from, the combat can take long enough that it becomes more noticeable. If you avoid the 'grind' then you [i]know[/i] that it isn't true.... The Auld Grump [/QUOTE]
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*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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