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*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
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<blockquote data-quote="pemerton" data-source="post: 5663914" data-attributes="member: 42582"><p>My "solution" to this problem is to make sure the "princess" is an NPC (or PC!) in whom the players are emotionally invested. Given that, though, <em>I'm</em> a bit surprised by the posters who seem prepared to kill the princess off-screen even if the players have made it clear that they're having their PCs do what they regard to be the best they can to save her.</p><p></p><p>The last time I ran this sort of "rescue" scenario, it was the slave-rescue from Thunderspire Labyrinth, with the slaves inside a magic circle being sacrificed to power a ritual.</p><p></p><p>In the end, one slave <em>did</em> die (the other was saved) - but not offscreen. Rather, the players made tactical choices in the fight that favoured their own defence against taking the risks necessary to rescue the slave. <em>This</em> is my preferred approach to "rescue" scenarios - make it a situation where the players have control, rather than having the events unfold behind the scenes at the dictate of the GM - but it doesn't solve the rest/nova problem. Which is why I prefer a <em>mechanical</em> solution to that mechanically-engendered problem.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5663914, member: 42582"] My "solution" to this problem is to make sure the "princess" is an NPC (or PC!) in whom the players are emotionally invested. Given that, though, [I]I'm[/I] a bit surprised by the posters who seem prepared to kill the princess off-screen even if the players have made it clear that they're having their PCs do what they regard to be the best they can to save her. The last time I ran this sort of "rescue" scenario, it was the slave-rescue from Thunderspire Labyrinth, with the slaves inside a magic circle being sacrificed to power a ritual. In the end, one slave [I]did[/I] die (the other was saved) - but not offscreen. Rather, the players made tactical choices in the fight that favoured their own defence against taking the risks necessary to rescue the slave. [I]This[/I] is my preferred approach to "rescue" scenarios - make it a situation where the players have control, rather than having the events unfold behind the scenes at the dictate of the GM - but it doesn't solve the rest/nova problem. Which is why I prefer a [I]mechanical[/I] solution to that mechanically-engendered problem. [/QUOTE]
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cancelled 5e announcement at Gencon??? Anyone know anything about this?
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