Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Votan" data-source="post: 5664238" data-attributes="member: 18680"><p>Maybe I am just unlucky, but I see both issues in games that I participate in. In 3.5 D&D/Pathfinder, there is a clear threshold where the party calls it a day. Spells dictate part of it, but so does healing. Time pressures can't do anything if the party honestly thinks (and often with good reason in Paizo adventures) that the next encounter is a hopeless TPK. </p><p></p><p>On the other hand, the grind of 4E can be murder. I have often figured out the result of a battle an hour before the end of the encounter. The last hour is determining the precise number of healing surges that the battle will cost: is it n or n+1 surges. </p><p></p><p>It hasn't stopped me from having fun playing these games. But it does suggest that all attempts to model reality have limitations. For example, Axis and Allies plays very differently than the SSI computer game War in the Pacific -- yet both are simulating the second world war. Both are going to have quirks and both will show odd features in edge cases. </p><p></p><p>However, I think it is reasonable to consider ideas for improving features that may not be optimal. For example, I have been wondering for a while if 4E would play better if one divided hit points by two? Or if combat healing no longer restored players who drop (otherwise it feels like weebles wooble but they never fall down). </p><p></p><p>But in 3.5, I had enormous problems with the 15 minute adventure day (before I even knew the term). But we also had some of the most exciting and tense battles ever. Ones that people talked about for days later, or would show up as Facebook posts because they were cool. </p><p></p><p>So I tend to think that all sides are right, here. Issues exist with how different games simulate a fantasy world. You can have fun with a lot of different approaches. On average, these games have many more good points than bad.</p></blockquote><p></p>
[QUOTE="Votan, post: 5664238, member: 18680"] Maybe I am just unlucky, but I see both issues in games that I participate in. In 3.5 D&D/Pathfinder, there is a clear threshold where the party calls it a day. Spells dictate part of it, but so does healing. Time pressures can't do anything if the party honestly thinks (and often with good reason in Paizo adventures) that the next encounter is a hopeless TPK. On the other hand, the grind of 4E can be murder. I have often figured out the result of a battle an hour before the end of the encounter. The last hour is determining the precise number of healing surges that the battle will cost: is it n or n+1 surges. It hasn't stopped me from having fun playing these games. But it does suggest that all attempts to model reality have limitations. For example, Axis and Allies plays very differently than the SSI computer game War in the Pacific -- yet both are simulating the second world war. Both are going to have quirks and both will show odd features in edge cases. However, I think it is reasonable to consider ideas for improving features that may not be optimal. For example, I have been wondering for a while if 4E would play better if one divided hit points by two? Or if combat healing no longer restored players who drop (otherwise it feels like weebles wooble but they never fall down). But in 3.5, I had enormous problems with the 15 minute adventure day (before I even knew the term). But we also had some of the most exciting and tense battles ever. Ones that people talked about for days later, or would show up as Facebook posts because they were cool. So I tend to think that all sides are right, here. Issues exist with how different games simulate a fantasy world. You can have fun with a lot of different approaches. On average, these games have many more good points than bad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
cancelled 5e announcement at Gencon??? Anyone know anything about this?
Top