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<blockquote data-quote="FitzTheRuke" data-source="post: 8248025" data-attributes="member: 59816"><p>I don't know. My first impulse was to say "leave it and we'll see" but looking at it, not only is it pretty nuts, but it's also going to be a bit of a pain to do PBP, with the potential "Did x's movement enter my aura? Then s/he gets 1d6+4 THP. Who's rolling? Does s/he already have more THP from the last time s/he walked through the aura or did s/he lose those already?"</p><p></p><p>I'd have liked to see some new stuff in play, but that sounds a bit like a nightmare. It's up to you, but if you keep it, I'm going to suggest you pick one of two things: Either the THP gained is always 3+Level, so we don't need to worry about rolling, or you can roll ONCE when you activate that Channel Divinity, and the aura issues that roll every time it triggers for the duration.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8248025, member: 59816"] I don't know. My first impulse was to say "leave it and we'll see" but looking at it, not only is it pretty nuts, but it's also going to be a bit of a pain to do PBP, with the potential "Did x's movement enter my aura? Then s/he gets 1d6+4 THP. Who's rolling? Does s/he already have more THP from the last time s/he walked through the aura or did s/he lose those already?" I'd have liked to see some new stuff in play, but that sounds a bit like a nightmare. It's up to you, but if you keep it, I'm going to suggest you pick one of two things: Either the THP gained is always 3+Level, so we don't need to worry about rolling, or you can roll ONCE when you activate that Channel Divinity, and the aura issues that roll every time it triggers for the duration. [/QUOTE]
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