JackGiantkiller
First Post
Imret, I'll take those in order, and add a caveat: if the orcs are not evil, these definitions change.
These are all IMO.
1.) Instant kills? Good planning. Dead evil orcs, no threat to village. Good act.
2.)Leaving them for dead? Stupid, but not evil. One of them might stabilize, survive, and come back for revenge. I know I'd do that to my PC's in a heartbeat.
3)Leaving the orcs alive when they are going to be a threat to the village? Stupid. If the orcs are irredeemable (by the RAW they are only usually evil, so this doesn't apply) as in some campaigns, failure to act is not good...but not evil. Neutral stupid is my judgement.
4) Killing the wounded? It's called coup de grace for a reason. Strike of grace. Also called misericorde, or the end of pain. Standard battlefield practice in almost every nation, almost every creed, until modern day. Not evil, unless you are enforcing a modern worldview in your particular campaign, in which case none of my judgements would be valid.
If you don't kill them, you *have* to take them prisoner and try to redeem them if you are a 'holy' person (paladin or cleric of a loving god), everybody else just goes on. Note that I would not have a problem with even a paladin killing each and every one of them unless they actually surrendered and begged for mercy.
Historic knights regularly killed dishonorable opponents out of hand, only granting quarter to honorable foes. Orcs in most campaigns would not qualify. They are just vermin to be exterminated.
These are all IMO.
1.) Instant kills? Good planning. Dead evil orcs, no threat to village. Good act.
2.)Leaving them for dead? Stupid, but not evil. One of them might stabilize, survive, and come back for revenge. I know I'd do that to my PC's in a heartbeat.
3)Leaving the orcs alive when they are going to be a threat to the village? Stupid. If the orcs are irredeemable (by the RAW they are only usually evil, so this doesn't apply) as in some campaigns, failure to act is not good...but not evil. Neutral stupid is my judgement.
4) Killing the wounded? It's called coup de grace for a reason. Strike of grace. Also called misericorde, or the end of pain. Standard battlefield practice in almost every nation, almost every creed, until modern day. Not evil, unless you are enforcing a modern worldview in your particular campaign, in which case none of my judgements would be valid.
If you don't kill them, you *have* to take them prisoner and try to redeem them if you are a 'holy' person (paladin or cleric of a loving god), everybody else just goes on. Note that I would not have a problem with even a paladin killing each and every one of them unless they actually surrendered and begged for mercy.
Historic knights regularly killed dishonorable opponents out of hand, only granting quarter to honorable foes. Orcs in most campaigns would not qualify. They are just vermin to be exterminated.