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Cannot geto Wushu RPG
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<blockquote data-quote="Hammerhead" data-source="post: 3763061" data-attributes="member: 73"><p>Maybe, but the author deserves a little money, doesn't he?</p><p></p><p></p><p></p><p>Ha! Wushu disagrees, violently. It leaps in the air (+1 dice), delivering a vicious spinning kick to Feng Shui's midsection (+1 dice), sending the hapless game flying through the air...only to be ensnared by the chain of Wushu's kusarigama (+1 dice). Wushu yanks Feng Shui back towards it, impaling it on the blade end of the kusarigama (+1 dice). Wushu sneers into the pain-filled eyes of the sorely wounded Feng Shui. "Too slow," the game quips triumphantly (+1 dice). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When we played, we would generally just grab whatever we felt like, but obviously our descriptions would correlate to our die-grabbing tactics. Describing how you got beat on generally landed you a few defensive dice (ironic, isn't it?); also, if you seem to have trouble coming up with descriptions, try having the hero and the nemesis switch off a little in their descriptions: each describes a counter to the other's attack, then a riposte.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 3763061, member: 73"] Maybe, but the author deserves a little money, doesn't he? Ha! Wushu disagrees, violently. It leaps in the air (+1 dice), delivering a vicious spinning kick to Feng Shui's midsection (+1 dice), sending the hapless game flying through the air...only to be ensnared by the chain of Wushu's kusarigama (+1 dice). Wushu yanks Feng Shui back towards it, impaling it on the blade end of the kusarigama (+1 dice). Wushu sneers into the pain-filled eyes of the sorely wounded Feng Shui. "Too slow," the game quips triumphantly (+1 dice). :) When we played, we would generally just grab whatever we felt like, but obviously our descriptions would correlate to our die-grabbing tactics. Describing how you got beat on generally landed you a few defensive dice (ironic, isn't it?); also, if you seem to have trouble coming up with descriptions, try having the hero and the nemesis switch off a little in their descriptions: each describes a counter to the other's attack, then a riposte. [/QUOTE]
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