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Can't touch the PCs! What's a DM to Do?
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<blockquote data-quote="Anabstercorian" data-source="post: 140180" data-attributes="member: 2550"><p>I'd throw a few very noticeable and powerful NPC groups that have distinct personalities. Not full parties - Just foils for the party, small, tight clusters of ne'er-do-wells that work together with confidence and trust. Some ideas.</p><p></p><p>The Gemini Triad - Three Devoted Defenders, each of whom takes another as his charge at the beginning of the battle.</p><p></p><p>The Alchemist and his Lackeys - A strange and powerful wizard who fights using several pistols, supported his many halfling lackeys throwing Acid, Alchemists Fire, Thunderstones, and Foottrapper readily.</p><p></p><p>The Invincible Warrior - A massive, silent figure in full plate that covers his entire body will frighten the players greatly when he takes unimaginable damage without slowing down. Of course, under that full body armor he's a troll fighter.</p><p></p><p>The Shadow and the Flame - A strange and disturbing Fire Elemental. The shadows that are cast by his light occasionally animate in to undead shades and attack his opponents, vanishing when they slay those who created them.</p><p></p><p>Eater of Minds - An Illithid Ghost who manifest directly behind his victims, immediately attempting to devour the essence of their mind.</p><p></p><p>If you do something like this, be sure to play up the defining aspects of the fight - Make it memorable, and don't be afraid to increase a creatures hit dice to make it more challenging. Don't nerf the players, give them something that'll scare the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> out of them!</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 140180, member: 2550"] I'd throw a few very noticeable and powerful NPC groups that have distinct personalities. Not full parties - Just foils for the party, small, tight clusters of ne'er-do-wells that work together with confidence and trust. Some ideas. The Gemini Triad - Three Devoted Defenders, each of whom takes another as his charge at the beginning of the battle. The Alchemist and his Lackeys - A strange and powerful wizard who fights using several pistols, supported his many halfling lackeys throwing Acid, Alchemists Fire, Thunderstones, and Foottrapper readily. The Invincible Warrior - A massive, silent figure in full plate that covers his entire body will frighten the players greatly when he takes unimaginable damage without slowing down. Of course, under that full body armor he's a troll fighter. The Shadow and the Flame - A strange and disturbing Fire Elemental. The shadows that are cast by his light occasionally animate in to undead shades and attack his opponents, vanishing when they slay those who created them. Eater of Minds - An Illithid Ghost who manifest directly behind his victims, immediately attempting to devour the essence of their mind. If you do something like this, be sure to play up the defining aspects of the fight - Make it memorable, and don't be afraid to increase a creatures hit dice to make it more challenging. Don't nerf the players, give them something that'll scare the :):):):) out of them! [/QUOTE]
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