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Can't touch the PCs! What's a DM to Do?
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<blockquote data-quote="Ace" data-source="post: 140219" data-attributes="member: 944"><p>Cool Ideas!</p><p></p><p>My suggestions, a party of 6 NPC's 7th or so level will do.</p><p></p><p></p><p>Make them 5 fighter/ rouges 4/3 with basic magic weapons and armor</p><p></p><p>A wizard with a hawk familiar plenty of scrolls and a good wand of Monster Summon 4.</p><p></p><p>and an evil cleric 7th or so domain should include travel and trickery</p><p></p><p>The trick is to ambush the party and use plenty of buff spells</p><p></p><p>Bull Strength, Invisibility, Cats Grace, True Strike, Haste</p><p></p><p>Have the wizard fly invisibly above the battle field summon a few Dire Apes or Arrowhawks. He is the sniper and should use magic missles flame arrow and that sort of thing. He needs to keep moving.</p><p></p><p>The fighters, carefully spaced and invisible or hidden each equiped with a potion of true strike and heavy crossbows with 4 or so magic arrows +1 sure striking that are envenomed. This will negate protection from missles. </p><p></p><p>In meele they will use spiked chains and the summoned critters will flank. </p><p></p><p>take down the mage and the cleric first. Keep moving. </p><p></p><p>The cleric. He will buff and heal as well as summon nastys to fight . He needs to stay static though. Basically he is a charging station.</p><p>Its not perfect but if the players aren't used to it. Well they will be in a world of hurt. Oh and one more thing.</p><p></p><p>Get the character sheets. All players are obligated to give the DM a copy of the character sheet. This is a must.</p><p></p><p>Hope this helps</p></blockquote><p></p>
[QUOTE="Ace, post: 140219, member: 944"] Cool Ideas! My suggestions, a party of 6 NPC's 7th or so level will do. Make them 5 fighter/ rouges 4/3 with basic magic weapons and armor A wizard with a hawk familiar plenty of scrolls and a good wand of Monster Summon 4. and an evil cleric 7th or so domain should include travel and trickery The trick is to ambush the party and use plenty of buff spells Bull Strength, Invisibility, Cats Grace, True Strike, Haste Have the wizard fly invisibly above the battle field summon a few Dire Apes or Arrowhawks. He is the sniper and should use magic missles flame arrow and that sort of thing. He needs to keep moving. The fighters, carefully spaced and invisible or hidden each equiped with a potion of true strike and heavy crossbows with 4 or so magic arrows +1 sure striking that are envenomed. This will negate protection from missles. In meele they will use spiked chains and the summoned critters will flank. take down the mage and the cleric first. Keep moving. The cleric. He will buff and heal as well as summon nastys to fight . He needs to stay static though. Basically he is a charging station. Its not perfect but if the players aren't used to it. Well they will be in a world of hurt. Oh and one more thing. Get the character sheets. All players are obligated to give the DM a copy of the character sheet. This is a must. Hope this helps [/QUOTE]
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