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Can't touch the PCs! What's a DM to Do?
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<blockquote data-quote="Hejdun" data-source="post: 141065" data-attributes="member: 839"><p>I don't want you to kill the party. That's too harsh, in my opinion, because I feel the mistake is mostly yours (not all, but a good bit). I can't tell for sure, but that's the way it seems. Now, I'm not going to play the blame game, I'm just pointing out that your players might get upset if you kill them outright, because they might feel (right or wrong) that this was your fault.</p><p></p><p>Now, you obviously need to restrict their power. How did they roll their stats? Was it 4d6? 5d6? Etc. If it was pointbuy, how many points?</p><p></p><p>I agree that you need to take a peek at their character sheets, and compare them to the charts in the DMG, for the average gold amount for their level. If they have a lot, possibly a LOT more than they should, then let me introduce you to my merry band of insane Chaotic Good thieves.</p><p></p><p>Basically, you have a wizard that stuns, sleeps, batters, etc. opponents. Anything non-lethal, but will effectively disable the PCs.</p><p></p><p>A rogue with a sap, make him a dwarf with an insane con so he survives for a while, have him dish out tons of subdual damage while he flanks PCs with the...</p><p></p><p>Fighter, also with an insanely high constitution, specialized with the sap, or you could make a larger version of it (there are rules for this in the DMG), perhaps a medium sized sap doing 1d8 subdual, etc. He's just clubbing PC's left and right.</p><p></p><p>Finally, their leader, a ranger, with a bow. No real reason for the ranger, but just another damage dealer. I personally have special arrows in my campaign that deal blunt damage, so you'll have to implement those somehow (or just leave him out all together, he isn't essential to the plan). Give him as many archery feats as you can, and let him loose.</p><p></p><p>Feel free to add more, as you wish. I would consider making them levels 8-9, if you keep it to these 4. Otherwise, maybe 6 enemies at level 7-8, etc. Enough to win.</p><p></p><p></p><p>Now, make them smart, and ambush them. Target the cleric first, then the wizard. Give the wizard shatter, and smash those healing potions. With no cleric and no healing potions, they should be shot pretty easily. Once you have knocked them all unconcious, rob them blind. </p><p></p><p>Their motivation? They basically believe that the wealth of the rich should be used to further the poor. So they rob the rich (and adventurers are VERY rich) and donate that to the poor.</p><p></p><p></p><p>After that, you'll need to give them a way to replenish their gear, so perhaps give them some gifts, and inflate their treasure a while until they are up to par. During this time, don't challenge them too much, since they will be much weaker than normal. Once they are at par with DMG standards, KEEP IT THAT WAY. Be VERY careful that you don't give them too much stuff, or you'll end up exactly where you are now.</p><p></p><p>There you go, a non lethal way to make your PCs normal. If your PCs have insanely high stats (total bonus is +12-20), you can find a way to lesson those, if you like.</p></blockquote><p></p>
[QUOTE="Hejdun, post: 141065, member: 839"] I don't want you to kill the party. That's too harsh, in my opinion, because I feel the mistake is mostly yours (not all, but a good bit). I can't tell for sure, but that's the way it seems. Now, I'm not going to play the blame game, I'm just pointing out that your players might get upset if you kill them outright, because they might feel (right or wrong) that this was your fault. Now, you obviously need to restrict their power. How did they roll their stats? Was it 4d6? 5d6? Etc. If it was pointbuy, how many points? I agree that you need to take a peek at their character sheets, and compare them to the charts in the DMG, for the average gold amount for their level. If they have a lot, possibly a LOT more than they should, then let me introduce you to my merry band of insane Chaotic Good thieves. Basically, you have a wizard that stuns, sleeps, batters, etc. opponents. Anything non-lethal, but will effectively disable the PCs. A rogue with a sap, make him a dwarf with an insane con so he survives for a while, have him dish out tons of subdual damage while he flanks PCs with the... Fighter, also with an insanely high constitution, specialized with the sap, or you could make a larger version of it (there are rules for this in the DMG), perhaps a medium sized sap doing 1d8 subdual, etc. He's just clubbing PC's left and right. Finally, their leader, a ranger, with a bow. No real reason for the ranger, but just another damage dealer. I personally have special arrows in my campaign that deal blunt damage, so you'll have to implement those somehow (or just leave him out all together, he isn't essential to the plan). Give him as many archery feats as you can, and let him loose. Feel free to add more, as you wish. I would consider making them levels 8-9, if you keep it to these 4. Otherwise, maybe 6 enemies at level 7-8, etc. Enough to win. Now, make them smart, and ambush them. Target the cleric first, then the wizard. Give the wizard shatter, and smash those healing potions. With no cleric and no healing potions, they should be shot pretty easily. Once you have knocked them all unconcious, rob them blind. Their motivation? They basically believe that the wealth of the rich should be used to further the poor. So they rob the rich (and adventurers are VERY rich) and donate that to the poor. After that, you'll need to give them a way to replenish their gear, so perhaps give them some gifts, and inflate their treasure a while until they are up to par. During this time, don't challenge them too much, since they will be much weaker than normal. Once they are at par with DMG standards, KEEP IT THAT WAY. Be VERY careful that you don't give them too much stuff, or you'll end up exactly where you are now. There you go, a non lethal way to make your PCs normal. If your PCs have insanely high stats (total bonus is +12-20), you can find a way to lesson those, if you like. [/QUOTE]
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