Tainted Powers
First Post
Hello All!
I have read several builds that utilize Sentinel + Polearm Master feat. Also found a few where some people tried to combine Polearm Master and Eldritch Blast (Repelling Blast), but as it was stated the Opportunity Attack granted by PM has to be with a weapon the feat uses. I was looking into possibilities on how to combine these still and might have found a solution. I am using the Core Books, Sword Coast Adventurer Guide and Elemental Evil.
I have a Google Sheet with a breakdown of the lvl by lvl progression. I used Human Variant, and only changed the starting equipment of the fighter from Chain Mail to Scale mail. Since they cost the same I saw no reason why not to start with Scale Mail.
To clear up a few points up front:
Polearm Master, Shield and Quarterstaff. You can use a shield and use a Quarterstaff and still gain the Bonus attack thanks to Polarm Master. Not sure about the reach. I am going with it doesn't have a 10 ft reach as you wont be wielding it in two hands, and there is no reach in the description of the weapon anyway.
PHB Errata: "Pact of the Tome (p. 108). The cantrips are considered warlock spells for you, and they needn’t be from the same spell list" Shilleilagh uses your CHA modifier for attacks and DMG rolls.
"Sentinel (p. 169). Ignore “within 5 feet of you” in the second benefit."
Damage for the Bonus attack with Polearm Master. I have to admit there will never be direct answer to if you use Shilleilagh then you can add your Ability modifier to the DMG of the bonus attack, but I think if you can add your STR then you should be able to add WIS, or CHA mod in this instance.
Also I can't find the source but it has been cleared up that the Opportunity Attack granted by Polearm Master has to be with a weapon the feat describes. Which is perfectly fine.
Now onto the Build!
LVL1: Fighter. Need to start with this as you need proficiency in medium armour and shields. Also I took the Defence fighting style but you can take Dueling if you prefer DMG over protection. At this point I would suggest any finesse weapon or a hand crossbow. Also take Warcaster as I think it is the best to start with for this build, you get the most out of that feat at early lvls. AC 19 is very good to start with too.
LVL2-LVL4 Warlock. I took GOO for patron because I just don't like being a servant of Demon or Devil, even though it is better for combat. LVL 2 take Eldritch Blast obvious, you can probably start using it at this lvl, definitely from LVL3 as you get Agonising Blast, and Repelling Blast. LVL4 we take Tome Pact and get Shilleilagh. You use your CHA mod for attack and DMG, by LVL4 we are pretty tanky and we have good DMG. Depending on situation you can blast from afar of go melee. You are good at both. Don't forget to Hex your opponents!
LVL5. Here is where things start to get interesting. Take Polearm Master. At this point you can get an Opportunity Attack +5 (D8+3) (reaction) your Attack action with +5 (D8+3 DMG) and Bonus Attack +5 (D4+3), and if all hit extra 3D6 DMG per hit if you have Hex up. Thanks to Warcaster, your 19 AC, and Proff in CON I doubt you will lose concentration on your spells. Not too shabby!
LVL6. Sorcerer (Storm). This is where we start to get OP. Depending on what kind of an opponent you are facing you have a lot of possibilities in combat. Few examples:
1. Melee Fight. Enemy gets in range AO thanks to Polearm Master. If you feel confident you wont get hit (AC 19 Remember
) then you can stay in melee range and pound your opponent with your Attack and Bonus Attack.
2. If option 1 turns out to be a bad decision you can cast Shield on your turn (AC 24 till the start of your next turn) AND fly 10 feet away using your bonus action without provoking opportunity attacks thanks to Tempestuous Magic (I really love this feature!). Then blast your enemy with Eldritch Blast. With Repelling Blast if you hit with both you push him back 20 feet. He is now 30 feet from you. In any case you still have your movement left so you can go further away up to another 30 feet. If he has a speed of 30ft and even if you don't hit him not once he cant get close enough to make an attack. If you do hit him then even better. Kite away my friends!
3. Start from afar and only use EB and just simply don't allow him to get close. Bit boring but effective.
4. Ranged enemy. Most ranged weapons don't have a range of 120 like your EB (Longbow is the only exception 150ft.), then just stay out of their range the same way and they have disadvantage on attacks against your AC 19 (+Shield 24). Good luck to any enemy without sharpshooter feat.
This would be the base of the build.
LVL 7-11. We max out CHA for maximum hit chance and DMG, gain Action Surge, Extra Attack. But we will be most likely using the same tactics as above.
LVL 12-13. There are several other options to play with when you get War Magic. You can probably handle any melee combat, but if things get difficult you can always go for Blade Ward cantrip and still get an attack, also still have Shield if you just simply don't like getting hit
. But we arrive to LVL13. Sentinel Feat. So when an enemy tries to get close you use your reaction to make an attack and deny him to get closer if you hit (+10 to attack is the best you can hope for so most of the times it will work). Then just Blast him with EB three times and move as far as you need to be out of reach of his move speed. Rinse and repeat!
LVL13-20. You become better at all the above. Adding Spell Sniper and Shield Master for added tactical options. And of course Metamagic (Quickened Spell, Twinned Spell). Having Action Surge for melee nova and Quickened Spell for Double Eldritch Blast.
In short this build gives you a lot of tactical options when in combat. If you fully understand and know what your actions, reactions and bonus actions are you can put together the best combination for almost any situation.
For obvious reasons I gave this build the "Can't Touch This" name.
Hoping that you all can help me if I missed something, or if I got something wrong, to make this build more solid and fun to play!
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
I have read several builds that utilize Sentinel + Polearm Master feat. Also found a few where some people tried to combine Polearm Master and Eldritch Blast (Repelling Blast), but as it was stated the Opportunity Attack granted by PM has to be with a weapon the feat uses. I was looking into possibilities on how to combine these still and might have found a solution. I am using the Core Books, Sword Coast Adventurer Guide and Elemental Evil.
I have a Google Sheet with a breakdown of the lvl by lvl progression. I used Human Variant, and only changed the starting equipment of the fighter from Chain Mail to Scale mail. Since they cost the same I saw no reason why not to start with Scale Mail.
To clear up a few points up front:
Polearm Master, Shield and Quarterstaff. You can use a shield and use a Quarterstaff and still gain the Bonus attack thanks to Polarm Master. Not sure about the reach. I am going with it doesn't have a 10 ft reach as you wont be wielding it in two hands, and there is no reach in the description of the weapon anyway.
PHB Errata: "Pact of the Tome (p. 108). The cantrips are considered warlock spells for you, and they needn’t be from the same spell list" Shilleilagh uses your CHA modifier for attacks and DMG rolls.
"Sentinel (p. 169). Ignore “within 5 feet of you” in the second benefit."
Damage for the Bonus attack with Polearm Master. I have to admit there will never be direct answer to if you use Shilleilagh then you can add your Ability modifier to the DMG of the bonus attack, but I think if you can add your STR then you should be able to add WIS, or CHA mod in this instance.
Also I can't find the source but it has been cleared up that the Opportunity Attack granted by Polearm Master has to be with a weapon the feat describes. Which is perfectly fine.
Now onto the Build!
LVL1: Fighter. Need to start with this as you need proficiency in medium armour and shields. Also I took the Defence fighting style but you can take Dueling if you prefer DMG over protection. At this point I would suggest any finesse weapon or a hand crossbow. Also take Warcaster as I think it is the best to start with for this build, you get the most out of that feat at early lvls. AC 19 is very good to start with too.

LVL2-LVL4 Warlock. I took GOO for patron because I just don't like being a servant of Demon or Devil, even though it is better for combat. LVL 2 take Eldritch Blast obvious, you can probably start using it at this lvl, definitely from LVL3 as you get Agonising Blast, and Repelling Blast. LVL4 we take Tome Pact and get Shilleilagh. You use your CHA mod for attack and DMG, by LVL4 we are pretty tanky and we have good DMG. Depending on situation you can blast from afar of go melee. You are good at both. Don't forget to Hex your opponents!
LVL5. Here is where things start to get interesting. Take Polearm Master. At this point you can get an Opportunity Attack +5 (D8+3) (reaction) your Attack action with +5 (D8+3 DMG) and Bonus Attack +5 (D4+3), and if all hit extra 3D6 DMG per hit if you have Hex up. Thanks to Warcaster, your 19 AC, and Proff in CON I doubt you will lose concentration on your spells. Not too shabby!

LVL6. Sorcerer (Storm). This is where we start to get OP. Depending on what kind of an opponent you are facing you have a lot of possibilities in combat. Few examples:
1. Melee Fight. Enemy gets in range AO thanks to Polearm Master. If you feel confident you wont get hit (AC 19 Remember

2. If option 1 turns out to be a bad decision you can cast Shield on your turn (AC 24 till the start of your next turn) AND fly 10 feet away using your bonus action without provoking opportunity attacks thanks to Tempestuous Magic (I really love this feature!). Then blast your enemy with Eldritch Blast. With Repelling Blast if you hit with both you push him back 20 feet. He is now 30 feet from you. In any case you still have your movement left so you can go further away up to another 30 feet. If he has a speed of 30ft and even if you don't hit him not once he cant get close enough to make an attack. If you do hit him then even better. Kite away my friends!
3. Start from afar and only use EB and just simply don't allow him to get close. Bit boring but effective.
4. Ranged enemy. Most ranged weapons don't have a range of 120 like your EB (Longbow is the only exception 150ft.), then just stay out of their range the same way and they have disadvantage on attacks against your AC 19 (+Shield 24). Good luck to any enemy without sharpshooter feat.

This would be the base of the build.
LVL 7-11. We max out CHA for maximum hit chance and DMG, gain Action Surge, Extra Attack. But we will be most likely using the same tactics as above.
LVL 12-13. There are several other options to play with when you get War Magic. You can probably handle any melee combat, but if things get difficult you can always go for Blade Ward cantrip and still get an attack, also still have Shield if you just simply don't like getting hit

LVL13-20. You become better at all the above. Adding Spell Sniper and Shield Master for added tactical options. And of course Metamagic (Quickened Spell, Twinned Spell). Having Action Surge for melee nova and Quickened Spell for Double Eldritch Blast.
In short this build gives you a lot of tactical options when in combat. If you fully understand and know what your actions, reactions and bonus actions are you can put together the best combination for almost any situation.
For obvious reasons I gave this build the "Can't Touch This" name.

Hoping that you all can help me if I missed something, or if I got something wrong, to make this build more solid and fun to play!
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]