• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Cantankerous: the Social Combat Play Test

Excellent, a third victim!

Definitely interested, although looking over it again, there would be no placement for Intelligence? I can understand your position of making it Wis and Cha, but wouldn't certain knowledges and things influence social encounters? Not sure.
I can imagine Int having a place, there just isn't yet an obvious niche for it rules-wise. If you have any ideas, I'm open though.
 

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Joe the Lazy Ranger

Joe doesn't have much personality. He likes to Twin Strike things to death. His background is simple: his family was killed by orcs. He survived on his own in the Weirding Wood, becoming a Ranger.

Abilities:Wis 16, Cha 12 (normally I would have dump-statted Cha)

Social Initiative Bonus: +1
Morale Defense: 18
Morale Points: 26

Skills:
Bluff + 1
Diplomacy +1
Insight +3
Intimidate +6 (because Joe the player likes to hit things)
 


Into the Woods

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