Deuce Traveler
Adventurer
Please post your completed character sheets for the game here, and expect to do your own maintenance of such.
				
			Name: Professor Reginal Smiley
Class: Sorcerer
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Neutral
Religion: Agnostic
 
Str: 11 +0      Level: 2        XP: 1,378
Dex: 16 +3      BAB: +1         HP: 8 (1d4+1+3*) 
Con: 13 +1      Grapple: +1     Dmg Red: n/a
Int: 14 +2      Speed: 20'      Spell Res: n/a
Wis:  9 -1      Init: +3        Spell Save: 12+ spell lvl
Cha: 14 +2      ACP: -3         Spell Fail: 10%
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +2           +3                     15
Touch: 13              Flatfooted: 12
 
                         Base   Mod  Misc  Total
Fort:                      0    +1          +1
Ref:                       0    +3          +3
Will:                      3    -1          +2
 
Weapon                  Attack   Damage     Critical
Knife                     +1      1d3        19-20x2
 
Languages: English, French, Italian
 
Abilities: bonus feat at 1st lvl
           +4 skill points at 1st level +1 skill point/lvl
           after 1st lvl, spells, spellcasting
           summon familiar(Hillford-Cane Toad), share spells
           empathic link
 
Feats: Proficient with all simple weapons, Armor Proficiency(Light),
       Education(history and science), Alertness*
 
Skill Points: 20       Max Ranks: 5/2.5
Skills                       Ranks  Mod  Misc  Total
Profession(scientist)         1     -1          +0
Craft(Alchemy)                5     +2          +5
Concentration                 5     +1          +5
Knowledge(history)            5     +2    +1    +7
Knowledge(science)            5     +2    +1    +7
Knowledge(local)              1     +2          +3
Knowledge(nobility&royalty)   1     +2          +3
Knowledge(architure&          1     +2          +3
engineering)
Bluff                         1     +2          +3
 
Equipment:                    Cost    Weight
Courtier's Outfit             free     0lb
Labcoat(leather armor)        10gp    15lb
Knife(small dagger)            2gp    .5lb
Suitcase(backpack)             2gp     2lb
 -artisan's tools              5gp     5lb
 -candles(3)                   3cp     ---
 -ink(3vials)                 24gp     ---
 -inkpen                       1sp     ---
 -journal(spellbook,blank)    15gp     3lb
 -mirror,small metal          10gp    .5lb
 -paper(4 sheets)             16sp     ---
 -sealing wax                  1gp     1lb
 -sewing needle                5sp     ---
 -matches(10)(tindertwigs)    10gp     ---
 -vials,empty(4)               4gp    .4lb
 -hourglass                   25gp     1lb
 -peasant's outfit             1sp     2lb
 -jerky(trail ration 1day)     5sp     1lb
 -waterskin                    1gp     4lb
Hat Box(basket)                4sp     1lb
 -Hillford (toad familiar)     ---   2.5lb
Specimen Bag(spell component   5gp     2lb
             pouch)
 
Total Weight:40.9lb (medium load)     Money: 12gp 7sp 7cp
 
                      Lgt    Med    Hvy    Lift    Push
Max Weight:           38lb  76lb   115lb  230lb   575lb
 
Spells Known:
   0  level-  Acid Splash, Detect Poison, Resistance, Touch of Fatigue, 
              Arcane Mark
  1st level-  Comprehend Languages, Shocking Grasp
 
Spells/Day: 0lvl-6 1st lvl-5
 
Age: 25
Height: 5-10"
Weight: 160lb
Eyes: Hazel
Hair: Brown
Skin: Light(doesn't get much sun)
 
*familiar bonus
	[B]Name:[/B] Sir Richard Goodlake
[B]Class:[/B] Knight
[B]Race:[/B] Human 
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] 
[B]Str:[/B] 17 +3 (00p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 (00p.)     [B]BAB:[/B] +1         [B]HP:[/B] 15 (12+3)
[B]Con:[/B] 17 +3 (00p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 10 +0 (00p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (00p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +X
[B]Cha:[/B] 15 +2 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +3    +1    +X    +X    +X    18
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 17
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +3   +0     +3
[B]Ref:[/B]                       0    +1   +0     +1
[B]Will:[/B]                       2    +0    +0    +2
[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                    +5     1d8+3         19-20x2
[B]Languages:[/B] Common
[B]Abilities:[/B] Knight’s Challenge (Fighting Challenge +1) 3/day
[B]Feats:[/B] Weapon Focus (Longsword), Shield Specialization (Heavy)
[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Handle Animal                3    +2        +5
Kn: Nobility                  4    +0          +4
Ride                              4     +1         +5
[B]Equipment:               Cost  Weight[/B]
Scale Mail                        50 gp
Heavy Steel Shield          20 gp
Longsword                      15 gp
Explorer’s Outfit
[B]Total Weight:[/B]         [B]Money:[/B] 40gp 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   130   650
[B]Age:[/B] 21
[B]Height:[/B] 6'2"
[B]Weight:[/B] 200lb
[B]Eyes:[/B] Gray
[B]Hair:[/B] Brown
[B]Skin:[/B] Fair
	[B]Name:[/B] Alwyn Bancroft
[B]Class:[/B] Binder
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Pantheist Pagan
[B]Str:[/B] 13 +1            [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2            [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2            [B]Grapple:[/B] +1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1            [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 11 +0            [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 16 +3            [B]ACP:[/B] -4         [B]Spell Fail:[/B] XX%
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +0          +2
[B]Weapon                  Attack   Damage     Critical[/B]
Longspear                 +1     1d8+2      20-20x3
Spear(melee)              +1     1d8+2      20-20x3
Spear(Ranged)             +2     1d8+2      20-20x3
Shortspear(melee)         +1     1d6+1      20-20x2
Shortspear(Ranged)        +2     1d6+1      20-20x2
[B]Languages:[/B] English, Norse
[B]Abilities:[/B] 
[I]Human:[/I]
Bonus Feat
Bonus 4 skills at level 1
+1 skill point every level
[I]Binder:[/I]
Soul Binding
Soul Binding Check: 1d20+Binder level+Cha modifier
Alwyn's current Bind Check: 1d20+1+3 (1d20+4)
[B]Feats:[/B] 
Improved Binding(Binds as a Binder 2 levels higher than normal)
Ignore Special Requirements(Ignores Special Requirements of binding)
[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Intimidate                 4    +3          +7
Bluff                      4    +3          +7
Diplomacy                  4    +3          +7
Sense Motive               4    +0          +4
[B]Equipment:               Cost  Weight[/B]
Longspear                05gp   09lb
Spear(x2)                04gp   12lb
Shortspear(x2)           02gp   06lb
Backpack                 02gp   02lb
Piece of Chalk(X5)       05cp   --lb
Belt Pouch               01gp   .5lb
Jerky & herbs(Rations X2)01gp   02lb
CLW Potion               50gp   --lb
[B]Total Weight:[/B]31.5lb      [B]Money:[/B] 60gp 08sp 01cp
                           [B]Light   Medium   Heavy  Lift  Push[/B]
[B]Max Weight:[/B]               50   51-100   101-150   150   750
[B]Age:[/B] 24
[B]Height:[/B] 5'8"
[B]Weight:[/B] 135lb
[B]Eyes:[/B] Forest Green
[B]Hair:[/B] Black
[B]Skin:[/B] Fair
	
	 Name: Krindorf the Red
Class: Cleric
Race: Dwarf (Human ;o) )
Size: Medium
Gender: Male
Alignment: Neutral 
Deity: Gundar 
Str: 18 +4 (  )     Level: 1        XP: 0
Dex: 12 +1 (  )     BAB: +0         HP: 12 (1d8+4)
Con: 18 +4 (+2)     Grapple: +4     Dmg Red: 0
Int: 11 +0 (  )     Speed: 20'      Spell Res: 0
Wis: 16 +3 (  )     Init: +1      Spell Save: 13+SL
Cha: 12 +1 (-2)     ACP: -5         Spell Fail: 0%
               Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +5    +2    +1    +0    +0    +0    18
Touch: 11              Flatfooted: 17
                           Base   Mod  Misc  Total
Fort:                      2     +4          +6
Ref:                       0     +1          +1
Will:                      2     +3          +5
Weapon                Attack   Damage     Critical
Morning Star 		+4     1d8+4      19-20x2
Crossbow                +1     1d8           20x3
Longpear                +4     1d8+4         20x3
Languages: Dwarven, Common
Abilities: 
Cleric: Turn undead, Armor proficiencey (Light, Medium, heavy),Shield proficiencey, weapon proficiencey (simple, ) Arua(none), Spontaneous Spellcasting, Domains, Spellcasting(divine), and Alignment Spells(n/a)
Dwarf: Darkvision, +2 apprise checks related to stones and metal, Stonecunning(+2 search for stonework), Weapon 
familiarity, Stability, +2 saving throws against poison and spells, +1 attack against orcs an goblinoids, +2 cratf 
related to stone, +4 dodge AC bonus vs giants
Domains: War: Weapon focus (Longspear)
Healing: Cast healing spells at +1 caster level. 
Feats: Combat casting.
Skill Points: 8       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Concentration               4    +4     +4     +12
Heal                        4    +3          +7
Spells:
0: 4/day
1:3/day +1 domain spell
[sblock=Spells]
0-Level Cleric Spells (Orisons)
    * Create Water: Creates 2 gallons/level of pure water.
    * Cure Minor Wounds: Cures 1 point of damage.
    * Detect Magic: Detects spells and magic items within 60 ft.
    * Detect Poison: Detects poison in one creature or object.
    * Guidance: +1 on one attack roll, saving throw, or skill check.
    * Inflict Minor Wounds: Touch attack, 1 point of damage.
    * Light: Object shines like a torch.
    * Mending: Makes minor repairs on an object.
    * Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
    * Read Magic: Read scrolls and spellbooks.
    * Resistance: Subject gains +1 on saving throws.
    * Virtue: Subject gains 1 temporary hp.
1st-Level Cleric Spells
    * Bane: Enemies take -1 on attack rolls and saves against fear.
    * Bless: Allies gain +1 on attack rolls and saves against fear.
    * Bless Water M: Makes holy water.
    * Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
    * Command: One subject obeys selected command for 1 round.
    * Comprehend Languages: You understand all spoken and written languages.
    * Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
    * Curse Water M: Makes unholy water.
    * Deathwatch: Reveals how near death subjects within 30 ft. are.
    * Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment.
    * Detect Undead: Reveals undead within 60 ft.
    * Divine Favor: You gain +1 per three levels on attack and damage rolls.
    * Doom: One subject takes -2 on attack rolls, saves, and checks.
    * Endure Elements: Exist comfortably in hot or cold environments.
    * Entropic Shield: Ranged attacks against you have 20% miss chance.
    * Hide from Undead: Undead can’t perceive one subject/level.
    * Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
    * Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
    * Magic Weapon: Weapon gains +1 bonus.
    * Obscuring Mist: Fog surrounds you.
    * Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
    * Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
    * Sanctuary: Opponents can’t attack you, and you can’t attack.
    * Shield of Faith: Aura grants +2 or higher deflection bonus.
    * Summon Monster I: Calls extraplanar creature to fight for you.
[/sblock]
Domain spells: 
1: Cure Light Wounds: Cures 1d8+2
1: Magic Weapon:  Weapon gains +1 bonus.
Equipment:               Cost  Weight
Chain mail                150gp
Shield (heavy wood)        7gp  
Longspear                  5gp
Morning star              8gp   3lb
Crosbow                  35gp  2lb
Flint and steel           1gp    -
Backpack                  2gp   2lb 
Sack x4                   4sp   2lb        
Bedroll                   1sp   5lb   
Volts (40)               2gp   6lb
Ration, Trail(1 day)      5sp    1lb   
Travelers Outfit                      
Holy symbol              1gp
                 
Money: 6gp 
                         Weith: 43lb
                       Lgt   Med   Hvy  Lift  Push 
Max Weight:           1-53  54-106 107-140 
Age: 65
Height: 1.9 mts
Weight: 120 kg.
Eyes: Blue
Hair: Blond
Skin: withe