FrogReaver
The most respectful and polite poster ever
Way to miss the point, there.
Then don't use silly examples where I have the opportunity to miss the point.
Way to miss the point, there.
I just thought of a better way to explain why versatility is a non-factor for me in this discussion.
Step 1: Pick a level 1 damage spell
Step 2: Is picked damage spell better than a cantrip when cast at level 1. (Assume this is true for arguments sake)
Conclusion: It's better to use the cantrip than the first level spell in most circumstances
Talking about versatility supposes I'm talking about the ability to cast a first level spell in general. In reality my whole argument is based on what happens after already choosing a specific spell to cast. Since its supposed I've already chosen what spell to cast then any point about versatility would assume I could change that choice, but I can't because I'm already past the step where the spell I'm casting was chosen.
Hopefully that helps.
That's the whole problem in a nutshell though. Your assumption in Step 2 is not true. It's flat out not true. It is not better to use the cantrip in most circumstances. The opposite is true. It is almost always better to use a first level spell in a first level slot. The first level spell either straight up deals better damage or it is going to have an effect greater than a cantrip.
Charm Person is outright better than Friends. All 1st level direct damage dealing spells are better than direct damage dealing cantrips. Silent Image is better than Minor Illusion. Continual Flame is better than a Light spell (granted, I did have to go up to 2nd level for that one).
I'm still rather baffled how you are coming to your assumption here.
Then don't use silly examples where I have the opportunity to miss the point.
Lol, I'm to blame for your actions.Please don't rob any banks.
No, not really. I don't like repeating myself so others can indulge their needlessly pedantic navelgazing. Either you're smart enough to figure it out on your own or I'm smart enough to not fall for your bs. You can pick.Using a silly example totally detracted from any point you may have had. Want to try to make the same point without resorting to a silly example?
No, not really. I don't like repeating myself so others can indulge their needlessly pedantic navelgazing. Either you're smart enough to figure it out on your own or I'm smart enough to not fall for your bs. You can pick.
Considering I've had to repeat myself about 1000 times in this thread I don't feel the least bit sorry for you.
I just thought of a better way to explain why versatility is a non-factor for me in this discussion.
Step 1: Pick a level 1 damage spell
Step 2: Is picked damage spell better than a cantrip when cast at level 1. (Assume this is true for arguments sake)
Conclusion: It's better to use the cantrip than the first level spell in most circumstances
Talking about versatility supposes I'm talking about the ability to cast a first level spell in general. In reality my whole argument is based on what happens after already choosing a specific spell to cast. Since its supposed I've already chosen what spell to cast then any point about versatility would assume I could change that choice, but I can't because I'm already past the step where the spell I'm casting was chosen.
Hopefully that helps.
Then don't use silly examples where I have the opportunity to miss the point.
I talked about picking a damage spell. Why did you bring charm person, minor illusion, continual flame etc into the discussion?
Considering I've had to repeat myself about 1000 times in this thread I don't feel the least bit sorry for you.
Nope - I (and others) have been infinitely patient with you. Make up your mind with what you have.I can't yet, I need more information to make that determination.
I think it's bad design that save DCs eventually outstrip saving throw bonuses (that is, having to make a DC 23 save with only a +1 modifier). I understand that most gamers just shrug, since it doesn't affect them for easily understood reasons. In short, I accept an argument like "It's not important to me", or "it's not bad enough to worry about". What I don't accept, however, is the argument "it isn't bad design".Because I think it's bad game design.
EDIT: Also because I think there needs to at least be a reason to use a low level damage spell in a low level slot over a cantrip.