doctorbadwolf
Heretic of The Seventh Circle
I definitely disagree.In many situations, it isn't.
I definitely disagree.In many situations, it isn't.
OK. So which martial classes do you feel overshadow primary casters in the three pillars of the game, and what are their abilities that allow them to do so?
Unless you think quicken spell is so plentiful that keeping track of it is pointless book-keeping, your reply is an exaggeration with no merit.So it's pointless book-keeping for no functional change? As I said, either you're nerfing the casters hard, or you're making the resource plentiful enough that there is no meaningful difference between what you did and just making cantrips at-will other than needing to do more book-keeping in combat. If the cleric can still use his 2d8+4 cantrip instead of his 1d8+2 crossbow whenever he casts Healing Word, why bother with the book-keeping at all?
it's to avoid the "quadratic wizard" problem. And honestly, I think it's a good thing.To put it another, very simple way, 5e brought the caster power ceiling down a lot, but also raised the floor. By getting rid of damage cantrips, you're dropping the floor basically back to what it used to be, but the ceiling is still lower.
You're a farmer. You have 2 kids. One is super smart and one is super strong.Situationally, if Mold Earth and Mending etc are infinitely spammable, they put whole occupations out of work. Moving a 5ft cube of earth 5 feet every 6 seconds (or whatever time a round represents these days) basically makes shovels obsolete, Prestidigitation does the same for pretty much any cleaning task, and Mending means that stuff absolutely never need wear out or remain broken, and the implications of THAT on the economics of people trying to make a living from (for instance) tailoring or shoemaking or damn near any form of craftsmanship are pretty obvious.
This assumes that you have to become a full wizard to cast cantrips, just for a start at the issues here....You're a farmer. You have 2 kids. One is super smart and one is super strong.
The strong one you can put to work on the farm with little to no training. Instant gratification.
The smart one - maybe you can send him to a wizard to learn magic. How much would that cost? Do you think the wizard wants to do it for free? Do you think the boy can earn his keep - can he do anything that an unseen servant or a few cantrips can't do much better? No, you're going to have to pay that wizard to train the boy, and that would be years of education, as well as hundreds of gold pieces for a spellbook with 6 spells. At a GP a day (a steal), that boy's education and resources would cost thousands of gold! By the time he was educated and free to return, the strong kid would have done years of work. Then, the wizard would have the choice to stay and work on the farm, or go off and make more money elsewhere... I hope you raised that kid to be loyal to his family before you sent him off for years.
People that can cast cantrips have better things to do than use them for profit. You might run into the occasional wizard willing to cast mending to supplement his income, but that would be rare.
OK, so you think it is just single target damage where martials overshadow casters?At most levels, they overshadow primary casters in single-target damage, especially over more than maybe 3 rounds, and the abilities that allow them to do so are Action Surge, Sneak Attack, Extra Attack, Hunter's Mark, Reckless Attack, etc. And, of course, it's not just theoretical white-room damage. It's often the case that, due to the lower damage ceiling, your biggest damage spells are simply not worth the resource expenditure. Better save that 5th-level slot and just cast Toll the Dead instead.
Not the same guy but: paladins.
Exploration: spells (quite a few handy divinations on the paladin list) and a mount, which adds an extra perception roll. The high save mods make them good at dealing with hazards, by pushing through them.
Social: high charisma usually coupled with good social standing. Paladins are champions of good and everyone knows it. Jives well with the more prestigious backgrounds like noble, soldier, and acolyte.
Combat: Divine Smite and Aura of Protection.
Not so hot at ranged encounters or dealing positively with the underworld, but it's fun to let other people shine sometimes.
Incidentally, also immune to cantrip nerfing.
I think that you are looking at it the wrong way, but first it is at will and single target. The spread alone is not the problem so much as something that illustrates the problem's scale.I'm a little confused. You're defining the paladin as a martial, in the context of a martials vs casters question, but almost every point you bought up relates to the paladin's spells, spellcasting ability etc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.