Cantrips with no Somatic wanted

ARandomGod said:
What a nice resource. I played with it a little, and noticed that one spell that I know does not have a somatic component (Benign Transposition, MiniHB) wasn't listed on my search. I discovered that this was because that particular entry was incomplete in that it had no listing for components. Therefore I did a search of all cantrips available, and found the following without components listed... Does anyone have ready/easy access to these books to confirm or deny whether or not they have a somatic component??

The components are in the database, however I show abbreviated entries for spells to avoid copyright violation problems.
I just did a search for Sor/Wiz 0 and Sor/Wiz 1 spells that do not have the Somatic component and Benign Transposition was the first spell on the list.

BTW, The site can be found at www.imarvintpa.com/DnDLive/index.asp as well.

IMarv
 
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So it's three
Candlelight
Flare
Light.

Two which are semi-duplicates... and one which has a greater "spell faluire" rate than the 35% you'd get for the adamantine body feat.
 

ARandomGod said:
PS, I really like that "No Light" spell from the Book of Vile Darkness... If you've got that one, can you tell me a little more about it? (Like what are the components, what duration... )
There's also the Dark Light spell from Deities & Demigods, but I don't know if it's been reprinted anywhere else..
 

ARandomGod said:
Heheh.
Yup.
I know, it IS pretty insane. But the rules allow that, and they do not allow Eldritch Knight to combine artificer levels with fighter. Go figure.

I use the reasoning that it IS a living construct, and perhaps some draconic living parts were used in the creation.

And, clearly, he'll start to turn into a dragon construct!
:uhoh:



Well thats easy enough. His enhanced armor comes from dragon scales coating his body. You might even get a component thats a tail, then look into multi-attack.

For spells, an alternate use of Metamagic feats allows you to use the benefit of the spell on any spell x levels lower than your highest castable spell. Thus, Still Spell would allow you to cast any 0 level spell stilled. You would have to convince your DM. You could also just research stilled versions of each spell. I would think that spending the time and money would be more than enough to justify changing that one small part of a spell of up to second level. You could also add a small monetary cost if the DM thinks it needed balance.

As for spells,

From dragon 304

Attract Eyes
Sor/Wiz
Enchantment, cumpulsion, mind affecting
Verbal, one action, 30' one creature.
Instant, will negates, SR yes.

With an abrupt shout, you force one creature to look into your eyes on a failed save. Mostly used for gaze attacks, but could draw attention off the party Rogue long enough for them to hide.
 

Jondor_Battlehammer said:
For spells, an alternate use of Metamagic feats allows you to use the benefit of the spell on any spell x levels lower than your highest castable spell.

Yea, the GM suggested that too. But, as his highest level of castable spell is and will always remain 1 (and he has two good first level spells to cast), that's pretty nearly irrelevant.

I DID think of picking up a lesser rod of still spell. But just to cast cantrips that seems wastefully extravagant
 

In that case, might I suggest you rethink the level of sorcerer. The two main hurdles you need to become a DD are 8 ranks Knowledge (Arcana), and the ability to cast arcane spells without preperation.

The Monk class, which you said you had some interest in, has Knowledge (Arcana) as a class skill. The Complete Arcane also has a number of feats in it that give you the ability to cast two cantrips and one first level spell per day. This would allow you to focus on a class you might like instead of taking one just as a Prereq. The only problem I see with that is the loss of the bonus spells, as you would have no spellcaster levels to add to.

The DDs spell progression has always bothered me. Maybe you could convince your DM to simply space out caster level progression, but at 3 or 4 levels, instead of every 1 or 2. Honestly, if your having trouble finding good cantrips, 1st level spells are going to get uninteresting quick, too.

Better yet, dump the casting requirement and the bonus spells. Have your breath weapon progression start at 2d8 at 3rd level, and add one dice every odd level. This actually decreases the damage by one dice total. Maybe even drop the range to 20' cone/40' line. In exchange, you can use it a number of times equal to 1/2 or 1/3 your class level per day. More breath weapons would be more useful and more fitting than a bunch of one shot abilities that may not fit your charachter.

You could even work this in as part of a forgotten background. You were built as a shock trooper, the D&D equilelent of a soldier with a flame thrower in WWII. You could be slowly remembering old abilities.
 

Jondor_Battlehammer said:
In that case, might I suggest you rethink the level of sorcerer. The two main hurdles you need to become a DD are 8 ranks Knowledge (Arcana), and the ability to cast arcane spells without preperation.

Yea, so, he'll have NO skills, really. Actually, he'll know a lot of languages, and a high craft skill (for repair)...

Jondor_Battlehammer said:
The Monk class, which you said you had some interest in, has Knowledge (Arcana) as a class skill. The Complete Arcane also has a number of feats in it that give you the ability to cast two cantrips and one first level spell per day. This would allow you to focus on a class you might like instead of taking one just as a Prereq. The only problem I see with that is the loss of the bonus spells, as you would have no spellcaster levels to add to.

I looked at those feats, they give you spell like abilities, not the ability to cast spells. There's a subtle difference that means a lot to some people. I'm not one of those people, but then I'm not being the GM of this particular campaign. Personally, if I were, I'd make up a few silly cantrips and let them go. I mean, OK, no somatic, well, lets look. Orb of Acid? How about Touch of Acid, only one point, and no somatic? You give up range and the ability to do more than one point for dropping the somatic component. Nope.
And no alternative suggestions either.
He even nixed one that amplified the characters voice... well, made it come from every square within range equally, close range. Sort of an omnipresent voice. Flavor only, no game effect. Nope.

So taking a level of sorc or bard is pretty much the only way. Of course, if I could get away without it completely, I'd just not take that and stay with barb/fighter...

Well, no, I'd take that level anyway. The ability to use wands of repair is a big thing. ...
Plus the two first level spells should prove pretty useful. Benign Transposition and True Strike. Combining True Strike with power attack is a pretty accepted nassty thing to do. And this character will eventually be able to cast it up to ten times a day, PLUS any pearls of power he might pick up. And Benign Transposition. In another game I'm playing in that spell has completely saved every single party member's life more than once.

Jondor_Battlehammer said:
The DDs spell progression has always bothered me. Maybe you could convince your DM to simply space out caster level progression, but at 3 or 4 levels, instead of every 1 or 2. Honestly, if your having trouble finding good cantrips, 1st level spells are going to get uninteresting quick, too.

I don't think you get any more spells known anyhow with the DD... just more castings of your first level spells. Which he'll have two, and they're pretty good ones.

Jondor_Battlehammer said:
Better yet, dump the casting requirement and the bonus spells. Have your breath weapon progression start at 2d8 at 3rd level, and add one dice every odd level. This actually decreases the damage by one dice total. Maybe even drop the range to 20' cone/40' line. In exchange, you can use it a number of times equal to 1/2 or 1/3 your class level per day. More breath weapons would be more useful and more fitting than a bunch of one shot abilities that may not fit your charachter.

You could even work this in as part of a forgotten background. You were built as a shock trooper, the D&D equilelent of a soldier with a flame thrower in WWII. You could be slowly remembering old abilities.

That would be decent. Of course, I know he won't go for that either. ^_^
 

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