Jondor_Battlehammer said:
In that case, might I suggest you rethink the level of sorcerer. The two main hurdles you need to become a DD are 8 ranks Knowledge (Arcana), and the ability to cast arcane spells without preperation.
Yea, so, he'll have NO skills, really. Actually, he'll know a lot of languages, and a high craft skill (for repair)...
Jondor_Battlehammer said:
The Monk class, which you said you had some interest in, has Knowledge (Arcana) as a class skill. The Complete Arcane also has a number of feats in it that give you the ability to cast two cantrips and one first level spell per day. This would allow you to focus on a class you might like instead of taking one just as a Prereq. The only problem I see with that is the loss of the bonus spells, as you would have no spellcaster levels to add to.
I looked at those feats, they give you spell like abilities, not the ability to cast spells. There's a subtle difference that means a lot to some people. I'm not one of those people, but then I'm not being the GM of this particular campaign. Personally, if I were, I'd make up a few silly cantrips and let them go. I mean, OK, no somatic, well, lets look. Orb of Acid? How about Touch of Acid, only one point, and no somatic? You give up range and the ability to do more than one point for dropping the somatic component. Nope.
And no alternative suggestions either.
He even nixed one that amplified the characters voice... well, made it come from every square within range equally, close range. Sort of an omnipresent voice. Flavor only, no game effect. Nope.
So taking a level of sorc or bard is pretty much the only way. Of course, if I could get away without it completely, I'd just not take that and stay with barb/fighter...
Well, no, I'd take that level anyway. The ability to use wands of repair is a big thing. ...
Plus the two first level spells should prove pretty useful. Benign Transposition and True Strike. Combining True Strike with power attack is a pretty accepted nassty thing to do. And this character will eventually be able to cast it up to ten times a day, PLUS any pearls of power he might pick up. And Benign Transposition. In another game I'm playing in that spell has completely saved every single party member's life more than once.
Jondor_Battlehammer said:
The DDs spell progression has always bothered me. Maybe you could convince your DM to simply space out caster level progression, but at 3 or 4 levels, instead of every 1 or 2. Honestly, if your having trouble finding good cantrips, 1st level spells are going to get uninteresting quick, too.
I don't think you get any more spells known anyhow with the DD... just more castings of your first level spells. Which he'll have two, and they're pretty good ones.
Jondor_Battlehammer said:
Better yet, dump the casting requirement and the bonus spells. Have your breath weapon progression start at 2d8 at 3rd level, and add one dice every odd level. This actually decreases the damage by one dice total. Maybe even drop the range to 20' cone/40' line. In exchange, you can use it a number of times equal to 1/2 or 1/3 your class level per day. More breath weapons would be more useful and more fitting than a bunch of one shot abilities that may not fit your charachter.
You could even work this in as part of a forgotten background. You were built as a shock trooper, the D&D equilelent of a soldier with a flame thrower in WWII. You could be slowly remembering old abilities.
That would be decent. Of course, I know he won't go for that either. ^_^