RangerWickett
Legend
Minor magic spells might not get much positive press, but I think they do a good job of making different spellcasters stand apart. I'm trying to come up with a nice list of variant cantrips to fit particular styles of magic.
Exact rules aren't particularly important, but what I'm going for are powers that would never be worth wasting a full utility power slot on, but which aren't covered by the existing 4e wizard cantrips - Ghost Sound, Light, Mage Hand, and Prestidigitation.
Like a more shaman-y wizard could use cantrips to speak with the spirits of nature, or possibly communicate with animals. A diabolist could call an imp to deliver a message for him, or kill small animals with a glare. A pyromancer could touch hot things without being burned. A trickster might be able to tap you on the back, and if you turn around, you're suddenly behind him, without him ever seeing you move. A hydromancer could walk slowly across water.
What are some cantrips you've used, or think would be cool?
Exact rules aren't particularly important, but what I'm going for are powers that would never be worth wasting a full utility power slot on, but which aren't covered by the existing 4e wizard cantrips - Ghost Sound, Light, Mage Hand, and Prestidigitation.
Like a more shaman-y wizard could use cantrips to speak with the spirits of nature, or possibly communicate with animals. A diabolist could call an imp to deliver a message for him, or kill small animals with a glare. A pyromancer could touch hot things without being burned. A trickster might be able to tap you on the back, and if you turn around, you're suddenly behind him, without him ever seeing you move. A hydromancer could walk slowly across water.
What are some cantrips you've used, or think would be cool?
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